- Went back to num pad - Added function key layer, maybe I'll do override to remove a layer - Symbol layer is tri layer - Redid tap-hold so taps can be held for repeating keys
31 lines
No EOL
1.1 KiB
C
31 lines
No EOL
1.1 KiB
C
#include "t4corun.h"
|
|
|
|
#define LAYOUT_planck_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
|
|
|
|
#define LAYOUT_3x5_keymap( \
|
|
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
|
|
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
|
|
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
|
|
k32, k33, k34, k35, k36, k37 \
|
|
) \
|
|
LAYOUT_planck_wrapper ( \
|
|
k00, k01, k02, k03, k04, KC_NO, KC_NO, k05, k06, k07, k08, k09, \
|
|
k10, k11, k12, k13, k14, KC_NO, KC_NO, k15, k16, k17, k18, k19, \
|
|
k20, k21, k22, k23, k24, KC_NO, KC_NO, k25, k26, k27, k28, k29, \
|
|
KC_NO, KC_NO, KC_NO, k32, k33, k34, k35, k36, k37, KC_NO, KC_NO, KC_ESC \
|
|
)
|
|
|
|
#define PLANCK(...) LAYOUT_3x5_keymap(__VA_ARGS__)
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
[_QWERTY] = PLANCK(LAYER_QWERTY),
|
|
[_COLEMAK_DH] = PLANCK(LAYER_COLEMAK_DH),
|
|
[_GAME] = PLANCK(LAYER_GAME),
|
|
[_NAVIGATION] = PLANCK(LAYER_NAVIGATION),
|
|
[_NUMBER] = PLANCK(LAYER_NUMBER),
|
|
[_SYMBOL] = PLANCK(LAYER_SYMBOL),
|
|
[_FUNCTION] = PLANCK(LAYER_FUNCTION),
|
|
[_CONFIG] = PLANCK(LAYER_CONFIG)
|
|
|
|
}; |