qmk_userspace/keyboards/planck/keymaps/t4corun/keymap.c
Victor d5a94942b8
Reverted Keymap and overhauled Tap-Hold Override
- Went back to num pad
- Added function key layer, maybe I'll do override to remove a layer
- Symbol layer is tri layer
- Redid tap-hold so taps can be held for repeating keys
2024-05-09 22:21:46 -05:00

31 lines
No EOL
1.1 KiB
C

#include "t4corun.h"
#define LAYOUT_planck_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
#define LAYOUT_3x5_keymap( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
k32, k33, k34, k35, k36, k37 \
) \
LAYOUT_planck_wrapper ( \
k00, k01, k02, k03, k04, KC_NO, KC_NO, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, KC_NO, KC_NO, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, KC_NO, KC_NO, k25, k26, k27, k28, k29, \
KC_NO, KC_NO, KC_NO, k32, k33, k34, k35, k36, k37, KC_NO, KC_NO, KC_ESC \
)
#define PLANCK(...) LAYOUT_3x5_keymap(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = PLANCK(LAYER_QWERTY),
[_COLEMAK_DH] = PLANCK(LAYER_COLEMAK_DH),
[_GAME] = PLANCK(LAYER_GAME),
[_NAVIGATION] = PLANCK(LAYER_NAVIGATION),
[_NUMBER] = PLANCK(LAYER_NUMBER),
[_SYMBOL] = PLANCK(LAYER_SYMBOL),
[_FUNCTION] = PLANCK(LAYER_FUNCTION),
[_CONFIG] = PLANCK(LAYER_CONFIG)
};