- Went back to num pad
- Added function key layer, maybe I'll do override to remove a layer
- Symbol layer is tri layer
- Redid tap-hold so taps can be held for repeating keys
- Redid the tap hold to simplify maintenance
- moved the ploopy nano stuff into tap hold
- removed all mention of function layer
- added double taps for programming macros
- Remapped some combos based on how I used them
- Turned the combo term down because of misfires (e.g. re)
- Removed all the keys that are now combos to save room and
force me to get used to using combos
- Combined Game and GameNum. Removed GameNum Layer
- the layout wrapper is case sensitive, had K37 when it should be k37
- fixed whitespace formatting in several files
- removed planck from qmk_nontree.json
- Changed wrapper to 3x5_3 layout so I can customize a key for each
layer versus specifing one key for all layers
- Tried to be thoughtful on what I need