qmk_userspace/keyboards/crkbd/rev1/keymaps/pones/keymap.c
2025-08-29 12:34:11 -06:00

203 lines
13 KiB
C

#include QMK_KEYBOARD_H
#include "tap_dance.h"
#include "custom_keycodes.h"
// Fancy Zones keycodes (Windows PowerToys)
#define FZ_EXT G(S(KC_UP)) // Expand window vertically to fill screen
#define FZ_LFT G(KC_LEFT) // Move window to previous zone/area
#define FZ_RGT G(KC_RIGHT) // Move window to next zone/area
#define VD_NXT G(C(KC_LEFT)) // Virtual Desktop: Switch to previous desktop
#define VD_PRV G(C(KC_RIGHT)) // Virtual Desktop: Switch to next desktop
// Word navigation and text selection keycodes
#define C_LFT C(KC_LEFT) // Move cursor to previous word
#define C_RGT C(KC_RIGHT) // Move cursor to next word
#define C_UP C(KC_HOME) // Move cursor to beginning of document
#define C_DWN C(KC_END) // Move cursor to end of document
#define CS_LFT C(S(KC_LEFT)) // Select previous word
#define CS_RGT C(S(KC_RIGHT)) // Select next word
#define CS_UP C(S(KC_UP)) // Select from cursor to start of paragraph
#define CS_DWN C(S(KC_DOWN)) // Select from cursor to end of paragraph
#define S_PGUP S(KC_PGUP) // Select page up
#define S_PGDW S(KC_PGDN) // Select page down
#define LN_UP A(KC_UP) // Move line up (VS Code)
#define LN_DN A(KC_DOWN) // Move line down (VS Code)
// Window management keycodes
#define WD_CLO C(KC_F4) // Close current document/tab
#define WI_CLO A(KC_F4) // Close current window
// VS Code development shortcuts
#define DV_TRM C(KC_GRV) // Toggle integrated terminal
#define DV_NTRM C(S(KC_GRV)) // Create new terminal
#define DV_CTRM C(KC_PGDN) // Cycle through terminals
#define DV_BLD C(S(KC_B)) // Build/compile project
#define DV_BRKP KC_F9 // Toggle breakpoint
#define DV_SOUT S(KC_F11) // Step out of function (debugging)
#define DV_SIN KC_F11 // Step into function (debugging)
#define DV_SOVR KC_F10 // Step over line (debugging)
#define DV_IMPL C(KC_F12) // Go to implementation
#define DV_NXER C(S(KC_F12)) // Go to next error
#define DV_NVFW C(S(KC_MINUS)) // Navigate forward in history
#define DV_NVBW C(KC_MINUS) // Navigate backward in history
#define CS_P C(S(KC_P)) // Command palette
#define CS_V C(S(KC_V)) // Paste from clipboard history
#define CS_F C(S(KC_F)) // Find in files
#define CS_S C(S(KC_S)) // Save as
// Left-hand home row modifiers (GUI/Alt/Ctrl/Shift on A/S/D/F)
#define HM_A LGUI_T(KC_A) // A key: tap for 'a', hold for GUI/Win key
#define HM_S LALT_T(KC_S) // S key: tap for 's', hold for Alt
#define HM_D LCTL_T(KC_D) // D key: tap for 'd', hold for Ctrl
#define HM_F LSFT_T(KC_F) // F key: tap for 'f', hold for Shift
// Right-hand home row modifiers (Shift/Ctrl/Alt/GUI on J/K/L/;)
#define HM_J RSFT_T(KC_J) // J key: tap for 'j', hold for Shift
#define HM_K RCTL_T(KC_K) // K key: tap for 'k', hold for Ctrl
#define HM_L LALT_T(KC_L) // L key: tap for 'l', hold for Alt
#define HM_SCLN RGUI_T(KC_SCLN) // ; key: tap for ';', hold for GUI/Win key
// Layer names and their purposes
enum layer_names {
_QWERTY, // Base QWERTY layer with home row mods
_NUMBER, // Number pad and arithmetic operators
_SYMBOL, // Basic symbols and brackets (legacy)
_SYMBOL2, // Additional symbols (@, #, $, %, etc.)
_SYMBOL_NEW, // New symbols layer with tap dance functionality
_NAV, // Navigation keys (arrows, page up/down, word movement)
_FUNC, // Function keys (F1-F12)
_DEV, // Development shortcuts (VS Code specific)
_UTIL, // Utility functions (RGB controls, etc.)
_MEDIA, // Media controls and mouse keys
};
// Layer-tap definitions (tap for key, hold to access layer)
#define L_SPC LT(_NUMBER, KC_SPACE) // Space: tap for space, hold for numbers layer
#define L_TAB LT(_SYMBOL_NEW, KC_TAB) // Tab: tap for tab, hold for new symbols layer
#define L_ESC LT(_SYMBOL, KC_ESCAPE) // Escape: tap for escape, hold for symbols layer
#define L_ENT LT(_DEV, KC_ENTER) // Enter: tap for enter, hold for development layer
#define L_DEL LT(_MEDIA, KC_DEL) // Delete: tap for delete, hold for media layer
#define L_BK LT(_FUNC, KC_BSPC) // Backspace: tap for backspace, hold for function keys layer
#define L_Z LT(_NAV, KC_Z) // Z: tap for 'z', hold for navigation layer
#define L_QUOT LT(_UTIL, KC_QUOT) // Quote: tap for quote, hold for utilities layer
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_split_3x6_3(
XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, XXXXXXX,
XXXXXXX, HM_A, HM_S, HM_D, HM_F, KC_G, KC_H, HM_J, HM_K, HM_L, HM_SCLN, XXXXXXX,
XXXXXXX, L_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, L_QUOT, XXXXXXX,
L_ESC, L_TAB, L_SPC, L_ENT, L_BK, L_DEL
),
[_NUMBER] = LAYOUT_split_3x6_3(
XXXXXXX, C(KC_Z), C(KC_X), C(KC_C), C(KC_V),RCS(KC_V), XXXXXXX, KC_7, KC_8, KC_9, KC_ASTR, XXXXXXX,
XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_EQL, KC_4, KC_5, KC_6, KC_PLUS, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, KC_BTN2, KC_BTN1, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_SLSH, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, KC_MINUS, KC_DOT, KC_0
),
[_SYMBOL] = LAYOUT_split_3x6_3(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_LBRC, KC_RBRC, KC_BSLS, XXXXXXX,
XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_AMPR,KC_MINUS, KC_LPRN, KC_RPRN, KC_EXLM, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PIPE, KC_UNDS, KC_LCBR, KC_RCBR, KC_QUES, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, KC_EQL, KC_LT, KC_GT
),
[_SYMBOL2] = LAYOUT_split_3x6_3(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, XXXXXXX, KC_AT, KC_HASH, KC_DLR, KC_PERC, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV, KC_CIRC, KC_TILD, DV_ARR, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),
[_SYMBOL_NEW] = LAYOUT_split_3x6_3(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV,TD(TD_AM_PIPE), KC_ASTR, TD(TD_SL_BACK), KC_CIRC, XXXXXXX,
XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, TD(TD_EQ_PLUS),TD(TD_J_BRACES),TD(TD_K_PARENS),TD(TD_SC_ANGLES),TD(TD_L_BRACKETS), XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_TILD,TD(TD_MN_UNDER), KC_COLN,TD(TD_EX_QUEST), KC_PERC, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, KC_AT, KC_HASH, KC_DLR
),
[_NAV] = LAYOUT_split_3x6_3(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_UP, KC_END, XXXXXXX, XXXXXXX,
XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_PGUP, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, C_LFT, XXXXXXX, C_RGT, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, DV_SELLN, XXXXXXX, XXXXXXX
),
[_DEV] = LAYOUT_split_3x6_3(
XXXXXXX, DV_TRM, DV_NVBW, DV_NVFW, DV_CMNT,DV_UNCMT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, DV_BRKP, DV_SOUT, DV_SIN, DV_SOVR, DV_BLD, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX,
XXXXXXX, DV_NXER, XXXXXXX, DV_REFS, DV_IMPL, KC_F5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),
[_FUNC] = LAYOUT_split_3x6_3(
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, KC_PAUS, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX,
XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_INS, KC_CAPS, XXXXXXX, XXXXXXX, XXXXXXX
),
[_MEDIA] = LAYOUT_split_3x6_3(
XXXXXXX, XXXXXXX, KC_WH_D, KC_MS_U, KC_WH_U, KC_MPRV, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_R, KC_MPLY, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX,
XXXXXXX, KC_VOLD, XXXXXXX, KC_BTN2, KC_BTN1, KC_MNXT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX,KVM_PREV,KVM_NEXT, XXXXXXX, XXXXXXX, XXXXXXX
),
[_UTIL] = LAYOUT_split_3x6_3(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_SPI, RGB_SPD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_MOD,RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
)
};
// Combo definitions (press multiple keys simultaneously for action)
const uint16_t PROGMEM combo_esc[] = {HM_J, HM_K, COMBO_END}; // J+K = Escape
const uint16_t PROGMEM combo_tab[] = {HM_D, HM_F, COMBO_END}; // D+F = Tab
const uint16_t PROGMEM del_word_r[] = {HM_K, HM_L, COMBO_END}; // K+L = Delete word right
const uint16_t PROGMEM del_word_l[] = {HM_S, HM_D, COMBO_END}; // S+D = Delete word left
const uint16_t PROGMEM combo_enter[] = {KC_COMM, KC_DOT, COMBO_END}; // ,+. = Enter
combo_t key_combos[] = {
COMBO(combo_esc, KC_ESC), // J+K combo produces Escape
COMBO(combo_tab, KC_TAB), // D+F combo produces Tab
COMBO(del_word_r, C(KC_BSPC)), // K+L combo deletes word to the right
COMBO(del_word_l, C(KC_DEL)), // S+D combo deletes word to the left
COMBO(combo_enter, KC_ENTER), // ,+. combo produces Enter
};
// Tap dance function declarations (defined in tap_dance.c)
void td_j_finished(tap_dance_state_t *state, void *user_data);
void td_j_reset(tap_dance_state_t *state, void *user_data);
void td_k_finished(tap_dance_state_t *state, void *user_data);
void td_k_reset(tap_dance_state_t *state, void *user_data);
void td_sc_finished(tap_dance_state_t *state, void *user_data);
void td_sc_reset(tap_dance_state_t *state, void *user_data);
void td_l_finished(tap_dance_state_t *state, void *user_data);
void td_l_reset(tap_dance_state_t *state, void *user_data);
void td_eq_finished(tap_dance_state_t *state, void *user_data);
void td_eq_reset(tap_dance_state_t *state, void *user_data);
void td_sl_finished(tap_dance_state_t *state, void *user_data);
void td_sl_reset(tap_dance_state_t *state, void *user_data);
void td_mn_finished(tap_dance_state_t *state, void *user_data);
void td_mn_reset(tap_dance_state_t *state, void *user_data);
void td_am_finished(tap_dance_state_t *state, void *user_data);
void td_am_reset(tap_dance_state_t *state, void *user_data);
void td_ex_finished(tap_dance_state_t *state, void *user_data);
void td_ex_reset(tap_dance_state_t *state, void *user_data);
// Tap dance actions (different actions based on number of taps)
tap_dance_action_t tap_dance_actions[] = {
[TD_J_BRACES] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_j_finished, td_j_reset), // { | {} | }
[TD_K_PARENS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_k_finished, td_k_reset), // ( | () | ("") | () => {} | )
[TD_SC_ANGLES] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_sc_finished, td_sc_reset), // < | <> | <=
[TD_L_BRACKETS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_l_finished, td_l_reset), // [ | [] | [0] | ]
[TD_EQ_PLUS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_eq_finished, td_eq_reset), // = | == | += | +
[TD_SL_BACK] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_sl_finished, td_sl_reset), // / | // | backslash
[TD_MN_UNDER] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_mn_finished, td_mn_reset), // - | -- | => | _
[TD_AM_PIPE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_am_finished, td_am_reset), // & | && | || | |
[TD_EX_QUEST] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_ex_finished, td_ex_reset), // ! | != | ?
};