#include QMK_KEYBOARD_H #include "tap_dance.h" #include "custom_keycodes.h" // Fancy Zones keycodes (Windows PowerToys) #define FZ_EXT G(S(KC_UP)) // Expand window vertically to fill screen #define FZ_LFT G(KC_LEFT) // Move window to previous zone/area #define FZ_RGT G(KC_RIGHT) // Move window to next zone/area #define VD_NXT G(C(KC_LEFT)) // Virtual Desktop: Switch to previous desktop #define VD_PRV G(C(KC_RIGHT)) // Virtual Desktop: Switch to next desktop // Word navigation and text selection keycodes #define C_LFT C(KC_LEFT) // Move cursor to previous word #define C_RGT C(KC_RIGHT) // Move cursor to next word #define C_UP C(KC_HOME) // Move cursor to beginning of document #define C_DWN C(KC_END) // Move cursor to end of document #define CS_LFT C(S(KC_LEFT)) // Select previous word #define CS_RGT C(S(KC_RIGHT)) // Select next word #define CS_UP C(S(KC_UP)) // Select from cursor to start of paragraph #define CS_DWN C(S(KC_DOWN)) // Select from cursor to end of paragraph #define S_PGUP S(KC_PGUP) // Select page up #define S_PGDW S(KC_PGDN) // Select page down #define LN_UP A(KC_UP) // Move line up (VS Code) #define LN_DN A(KC_DOWN) // Move line down (VS Code) // Window management keycodes #define WD_CLO C(KC_F4) // Close current document/tab #define WI_CLO A(KC_F4) // Close current window // VS Code development shortcuts #define DV_TRM C(KC_GRV) // Toggle integrated terminal #define DV_NTRM C(S(KC_GRV)) // Create new terminal #define DV_CTRM C(KC_PGDN) // Cycle through terminals #define DV_BLD C(S(KC_B)) // Build/compile project #define DV_BRKP KC_F9 // Toggle breakpoint #define DV_SOUT S(KC_F11) // Step out of function (debugging) #define DV_SIN KC_F11 // Step into function (debugging) #define DV_SOVR KC_F10 // Step over line (debugging) #define DV_IMPL C(KC_F12) // Go to implementation #define DV_NXER C(S(KC_F12)) // Go to next error #define DV_NVFW C(S(KC_MINUS)) // Navigate forward in history #define DV_NVBW C(KC_MINUS) // Navigate backward in history #define CS_P C(S(KC_P)) // Command palette #define CS_V C(S(KC_V)) // Paste from clipboard history #define CS_F C(S(KC_F)) // Find in files #define CS_S C(S(KC_S)) // Save as // Left-hand home row modifiers (GUI/Alt/Ctrl/Shift on A/S/D/F) #define HM_A LGUI_T(KC_A) // A key: tap for 'a', hold for GUI/Win key #define HM_S LALT_T(KC_S) // S key: tap for 's', hold for Alt #define HM_D LCTL_T(KC_D) // D key: tap for 'd', hold for Ctrl #define HM_F LSFT_T(KC_F) // F key: tap for 'f', hold for Shift // Right-hand home row modifiers (Shift/Ctrl/Alt/GUI on J/K/L/;) #define HM_J RSFT_T(KC_J) // J key: tap for 'j', hold for Shift #define HM_K RCTL_T(KC_K) // K key: tap for 'k', hold for Ctrl #define HM_L LALT_T(KC_L) // L key: tap for 'l', hold for Alt #define HM_SCLN RGUI_T(KC_SCLN) // ; key: tap for ';', hold for GUI/Win key // Layer names and their purposes enum layer_names { _QWERTY, // Base QWERTY layer with home row mods _NUMBER, // Number pad and arithmetic operators _SYMBOL, // Basic symbols and brackets (legacy) _SYMBOL2, // Additional symbols (@, #, $, %, etc.) _SYMBOL_NEW, // New symbols layer with tap dance functionality _NAV, // Navigation keys (arrows, page up/down, word movement) _FUNC, // Function keys (F1-F12) _DEV, // Development shortcuts (VS Code specific) _UTIL, // Utility functions (RGB controls, etc.) _MEDIA, // Media controls and mouse keys }; // Layer-tap definitions (tap for key, hold to access layer) #define L_SPC LT(_NUMBER, KC_SPACE) // Space: tap for space, hold for numbers layer #define L_TAB LT(_SYMBOL_NEW, KC_TAB) // Tab: tap for tab, hold for new symbols layer #define L_ESC LT(_SYMBOL, KC_ESCAPE) // Escape: tap for escape, hold for symbols layer #define L_ENT LT(_DEV, KC_ENTER) // Enter: tap for enter, hold for development layer #define L_DEL LT(_MEDIA, KC_DEL) // Delete: tap for delete, hold for media layer #define L_BK LT(_FUNC, KC_BSPC) // Backspace: tap for backspace, hold for function keys layer #define L_Z LT(_NAV, KC_Z) // Z: tap for 'z', hold for navigation layer #define L_QUOT LT(_UTIL, KC_QUOT) // Quote: tap for quote, hold for utilities layer const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT_split_3x6_3( XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, XXXXXXX, XXXXXXX, HM_A, HM_S, HM_D, HM_F, KC_G, KC_H, HM_J, HM_K, HM_L, HM_SCLN, XXXXXXX, XXXXXXX, L_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, L_QUOT, XXXXXXX, L_ESC, L_TAB, L_SPC, L_ENT, L_BK, L_DEL ), [_NUMBER] = LAYOUT_split_3x6_3( XXXXXXX, C(KC_Z), C(KC_X), C(KC_C), C(KC_V),RCS(KC_V), XXXXXXX, KC_7, KC_8, KC_9, KC_ASTR, XXXXXXX, XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_EQL, KC_4, KC_5, KC_6, KC_PLUS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_BTN2, KC_BTN1, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_SLSH, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINUS, KC_DOT, KC_0 ), [_SYMBOL] = LAYOUT_split_3x6_3( XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_LBRC, KC_RBRC, KC_BSLS, XXXXXXX, XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_AMPR,KC_MINUS, KC_LPRN, KC_RPRN, KC_EXLM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PIPE, KC_UNDS, KC_LCBR, KC_RCBR, KC_QUES, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_EQL, KC_LT, KC_GT ), [_SYMBOL2] = LAYOUT_split_3x6_3( XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, XXXXXXX, KC_AT, KC_HASH, KC_DLR, KC_PERC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV, KC_CIRC, KC_TILD, DV_ARR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX ), [_SYMBOL_NEW] = LAYOUT_split_3x6_3( XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV,TD(TD_AM_PIPE), KC_ASTR, TD(TD_SL_BACK), KC_CIRC, XXXXXXX, XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, TD(TD_EQ_PLUS),TD(TD_J_BRACES),TD(TD_K_PARENS),TD(TD_SC_ANGLES),TD(TD_L_BRACKETS), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_TILD,TD(TD_MN_UNDER), KC_COLN,TD(TD_EX_QUEST), KC_PERC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_AT, KC_HASH, KC_DLR ), [_NAV] = LAYOUT_split_3x6_3( XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_UP, KC_END, XXXXXXX, XXXXXXX, XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_PGUP, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, C_LFT, XXXXXXX, C_RGT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DV_SELLN, XXXXXXX, XXXXXXX ), [_DEV] = LAYOUT_split_3x6_3( XXXXXXX, DV_TRM, DV_NVBW, DV_NVFW, DV_CMNT,DV_UNCMT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DV_BRKP, DV_SOUT, DV_SIN, DV_SOVR, DV_BLD, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, DV_NXER, XXXXXXX, DV_REFS, DV_IMPL, KC_F5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX ), [_FUNC] = LAYOUT_split_3x6_3( XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, KC_PAUS, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, KC_CAPS, XXXXXXX, XXXXXXX, XXXXXXX ), [_MEDIA] = LAYOUT_split_3x6_3( XXXXXXX, XXXXXXX, KC_WH_D, KC_MS_U, KC_WH_U, KC_MPRV, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_R, KC_MPLY, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, KC_VOLD, XXXXXXX, KC_BTN2, KC_BTN1, KC_MNXT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,KVM_PREV,KVM_NEXT, XXXXXXX, XXXXXXX, XXXXXXX ), [_UTIL] = LAYOUT_split_3x6_3( XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_SPI, RGB_SPD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_MOD,RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX ) }; // Combo definitions (press multiple keys simultaneously for action) const uint16_t PROGMEM combo_esc[] = {HM_J, HM_K, COMBO_END}; // J+K = Escape const uint16_t PROGMEM combo_tab[] = {HM_D, HM_F, COMBO_END}; // D+F = Tab const uint16_t PROGMEM del_word_r[] = {HM_K, HM_L, COMBO_END}; // K+L = Delete word right const uint16_t PROGMEM del_word_l[] = {HM_S, HM_D, COMBO_END}; // S+D = Delete word left const uint16_t PROGMEM combo_enter[] = {KC_COMM, KC_DOT, COMBO_END}; // ,+. = Enter combo_t key_combos[] = { COMBO(combo_esc, KC_ESC), // J+K combo produces Escape COMBO(combo_tab, KC_TAB), // D+F combo produces Tab COMBO(del_word_r, C(KC_BSPC)), // K+L combo deletes word to the right COMBO(del_word_l, C(KC_DEL)), // S+D combo deletes word to the left COMBO(combo_enter, KC_ENTER), // ,+. combo produces Enter }; // Tap dance function declarations (defined in tap_dance.c) void td_j_finished(tap_dance_state_t *state, void *user_data); void td_j_reset(tap_dance_state_t *state, void *user_data); void td_k_finished(tap_dance_state_t *state, void *user_data); void td_k_reset(tap_dance_state_t *state, void *user_data); void td_sc_finished(tap_dance_state_t *state, void *user_data); void td_sc_reset(tap_dance_state_t *state, void *user_data); void td_l_finished(tap_dance_state_t *state, void *user_data); void td_l_reset(tap_dance_state_t *state, void *user_data); void td_eq_finished(tap_dance_state_t *state, void *user_data); void td_eq_reset(tap_dance_state_t *state, void *user_data); void td_sl_finished(tap_dance_state_t *state, void *user_data); void td_sl_reset(tap_dance_state_t *state, void *user_data); void td_mn_finished(tap_dance_state_t *state, void *user_data); void td_mn_reset(tap_dance_state_t *state, void *user_data); void td_am_finished(tap_dance_state_t *state, void *user_data); void td_am_reset(tap_dance_state_t *state, void *user_data); void td_ex_finished(tap_dance_state_t *state, void *user_data); void td_ex_reset(tap_dance_state_t *state, void *user_data); // Tap dance actions (different actions based on number of taps) tap_dance_action_t tap_dance_actions[] = { [TD_J_BRACES] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_j_finished, td_j_reset), // { | {} | } [TD_K_PARENS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_k_finished, td_k_reset), // ( | () | ("") | () => {} | ) [TD_SC_ANGLES] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_sc_finished, td_sc_reset), // < | <> | <= [TD_L_BRACKETS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_l_finished, td_l_reset), // [ | [] | [0] | ] [TD_EQ_PLUS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_eq_finished, td_eq_reset), // = | == | += | + [TD_SL_BACK] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_sl_finished, td_sl_reset), // / | // | backslash [TD_MN_UNDER] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_mn_finished, td_mn_reset), // - | -- | => | _ [TD_AM_PIPE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_am_finished, td_am_reset), // & | && | || | | [TD_EX_QUEST] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_ex_finished, td_ex_reset), // ! | != | ? };