qmk_userspace/keyboards/crkbd/keymaps/t4corun/keymap.c
Victor b314c3ffe1
Combo overhaul
- Remapped some combos based on how I used them
- Turned the combo term down because of misfires (e.g. re)
- Removed all the keys that are now combos to save room and
force me to get used to using combos
- Combined Game and GameNum. Removed GameNum Layer
2024-04-17 16:25:29 -05:00

32 lines
No EOL
1.2 KiB
C

#include "t4corun.h"
#define LAYOUT_crkbd_wrapper(...) LAYOUT_split_3x6_3(__VA_ARGS__)
#define LAYOUT_3x5_3_keymap( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
k32, k33, k34, k35, k36, k37 \
) \
LAYOUT_crkbd_wrapper ( \
KC_NO, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, KC_NO, \
KC_NO, k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, KC_NO, \
KC_NO, k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, KC_NO, \
TR_BTN1, k33, k34, k35, k36, TR_BTN4 \
)
#define CRKBD(...) LAYOUT_3x5_3_keymap(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT_LAYER_1] = CRKBD(LAYER_QWERTY),
[_DEFAULT_LAYER_2] = CRKBD(LAYER_COLEMAK_DH),
[_DEFAULT_LAYER_3] = CRKBD(LAYER_GAME),
[_NAVIGATION] = CRKBD(LAYER_NAVIGATION),
[_NUMBER] = CRKBD(LAYER_NUMBER),
[_SYMBOL] = CRKBD(LAYER_SYMBOL),
[_FUNCTION] = CRKBD(LAYER_FUNCTION),
[_MOUSE] = CRKBD(LAYER_MOUSE),
[_CONFIG] = CRKBD(LAYER_CONFIG)
};