- Remapped some combos based on how I used them - Turned the combo term down because of misfires (e.g. re) - Removed all the keys that are now combos to save room and force me to get used to using combos - Combined Game and GameNum. Removed GameNum Layer
32 lines
No EOL
1.2 KiB
C
32 lines
No EOL
1.2 KiB
C
#include "t4corun.h"
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#define LAYOUT_crkbd_wrapper(...) LAYOUT_split_3x6_3(__VA_ARGS__)
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#define LAYOUT_3x5_3_keymap( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
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k32, k33, k34, k35, k36, k37 \
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) \
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LAYOUT_crkbd_wrapper ( \
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KC_NO, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, KC_NO, \
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KC_NO, k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, KC_NO, \
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KC_NO, k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, KC_NO, \
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TR_BTN1, k33, k34, k35, k36, TR_BTN4 \
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)
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#define CRKBD(...) LAYOUT_3x5_3_keymap(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DEFAULT_LAYER_1] = CRKBD(LAYER_QWERTY),
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[_DEFAULT_LAYER_2] = CRKBD(LAYER_COLEMAK_DH),
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[_DEFAULT_LAYER_3] = CRKBD(LAYER_GAME),
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[_NAVIGATION] = CRKBD(LAYER_NAVIGATION),
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[_NUMBER] = CRKBD(LAYER_NUMBER),
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[_SYMBOL] = CRKBD(LAYER_SYMBOL),
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[_FUNCTION] = CRKBD(LAYER_FUNCTION),
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[_MOUSE] = CRKBD(LAYER_MOUSE),
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[_CONFIG] = CRKBD(LAYER_CONFIG)
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}; |