46 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2022 Sadek Baroudi
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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// ============================================================================
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// KEYBOARD-SPECIFIC CONFIGURATION (fingerpunch/sweeeeep)
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// These settings override userspace and keyboard defaults
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// ============================================================================
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// Split keyboard handedness detection method
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// IMPORTANT: This must be set for EE_HANDS to work properly
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#define EE_HANDS
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// Alternative methods (comment out EE_HANDS and use one of these if needed):
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// #define MASTER_LEFT       // Left half is always master (USB connection side)
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// #define MASTER_RIGHT      // Right half is always master (USB connection side)
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// #define SPLIT_HAND_PIN    // Use a specific pin to detect handedness
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// Split keyboard communication settings
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// NOTE: SPLIT_USB_DETECT is NOT needed with EE_HANDS
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// EE_HANDS automatically detects USB side as master
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// Split keyboard features synchronization
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#define SPLIT_LAYER_STATE_ENABLE   // Sync layer state between halves
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#define SPLIT_MODS_ENABLE          // Sync modifier keys between halves
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#define SPLIT_WPM_ENABLE           // Sync WPM counter between halves
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// OLED configuration (sweeeeep-specific)
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#define OLED_FONT_H "keyboards/fingerpunch/sweeeeep/keymaps/smathev/glcdfont.c"
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// Backwards compatibility with existing keymaps
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#define LAYOUT_sweeeeep LAYOUT_split_3x5_3
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