82 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#define MASTER_LEFT
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#define LAYER_STATE_16BIT
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#define TAPPING_TERM 200
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#ifdef OLED_ENABLE
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#   define SPLIT_LAYER_STATE_ENABLE
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#   define SPLIT_LED_STATE_ENABLE
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#   define SPLIT_MODS_ENABLE
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#   define SPLIT_OLED_ENABLE
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#   define OLED_FONT_H "keyboards/crkbd/rev1/keymaps/pones/glcdfont.c"
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#   define OLED_TIMEOUT 30000
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#endif
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#define DYNAMIC_KEYMAP_LAYER_COUNT 10
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// Tap dance configuration
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#define TAPPING_TERM_PER_KEY
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// Home row mods optimization
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#define PERMISSIVE_HOLD
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#define QUICK_TAP_TERM 120
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#define BILATERAL_COMBINATIONS
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#define BILATERAL_COMBINATIONS_TYPING_STREAK_TIMEOUT 160
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#define COMBO_TERM 30
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#ifdef RGB_MATRIX_ENABLE
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#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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#   define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#   define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#   undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
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#   define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#   define RGB_MATRIX_HUE_STEP 8
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#   define RGB_MATRIX_SAT_STEP 8
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#   define RGB_MATRIX_VAL_STEP 8
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#   define RGB_MATRIX_SPD_STEP 10
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/* Disable the animations you don't want/need.  You will need to disable a good number of these    *
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 * because they take up a lot of space.  Disable until you can successfully compile your firmware. */
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#    undef ENABLE_RGB_MATRIX_ALPHAS_MODS
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#    undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#    undef ENABLE_RGB_MATRIX_BREATHING
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#    undef ENABLE_RGB_MATRIX_BAND_SAT
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#    undef ENABLE_RGB_MATRIX_BAND_VAL
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#    undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#    undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#    undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#    undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#    undef ENABLE_RGB_MATRIX_CYCLE_ALL
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#    undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#    undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#    undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#    undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#   define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#    undef ENABLE_RGB_MATRIX_DUAL_BEACON
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#    undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#    undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#    undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#    undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#    undef ENABLE_RGB_MATRIX_RAINDROPS
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#    undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#    undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#   undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#    undef ENABLE_RGB_MATRIX_SPLASH
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#   undef ENABLE_RGB_MATRIX_MULTISPLASH
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#    undef ENABLE_RGB_MATRIX_SOLID_SPLASH
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#    undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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