#pragma once #include QMK_KEYBOARD_H #include "keymap_german_extended.h" #ifndef QWERTY_ENABLE # ifndef BONE_ENABLE # ifndef NOTED_ENABLE # ifndef COLEMAK_DH_ENABLE # fail // at least one base layer has to be enabled! # endif // !COLEMAK_DH_ENABLE # endif // !NOTED_ENABLE # endif // !BONE_ENABLE #endif // !QWERTY_ENABLE /// Enumeration of layers enum userspace_layers { // base layers #ifdef QWERTY_ENABLE LAYER_QWERTY, #endif // QWERTY_ENABLE #ifdef BONE_ENABLE LAYER_BONE, #endif /* ifdef BONE_ENABLE */ #ifdef NOTED_ENABLE LAYER_NOTED, #endif /* ifdef NOTED_ENABLE */ #ifdef COLEMAK_DH_ENABLE LAYER_COLEMAK_DH, #endif /* ifdef COLEMAK_DH_ENABLE */ #ifdef GAME_ENABLE LAYER_GAME, #endif /* ifdef GAME_ENABLE */ #ifdef ASETNIOP_ENABLE LAYER_ASETNIOP, #endif /* ifdef ASETNIOP_ENABLE */ #ifdef ARTSENIO_ENABLE // ARTSENIO layers LAYER_ARTSENIO, L_ARTS_NUM, L_ARTS_SYM, L_ARTS_PAR, L_ARTS_NAV, L_ARTS_MSE, #endif /* ifdef ARTSENIO_ENABLE */ // standard layers LAYER_SYMBL, LAYER_LOWER, LAYER_RAISE, #ifdef MOUSEKEY_ENABLE LAYER_POINTER, #endif // MOUSEKEY_ENABLE LAYER_ATTIC, LAYER_X }; // Custom macro keycode ranges enum userspace_custom_keycodes { // Safe stuff BS_SAFE = SAFE_RANGE, DL_PREV, DL_NEXT, NO_MODS, #ifdef ARTSENIO_ENABLE /* AR_START, AR_END, // Dummy key codes for combo definitions */ AR_A, AR_S, AR_E, AR_O, #endif // ARTSENIO_ENABLE #ifdef ASETNIOP_ENABLE /* AS_START, AS_END, // Dummy key codes for combo definitions */ #endif // ASETNIOP_ENABLE #ifdef X__ENCODER_ENABLE // Encoder button(s) BS_ENC0, BS_ENC1, #endif // X__ENCODER_ENABLE // use for keymap specific codes KEYMAP_SAFE_RANGE }; // Fallbacks to first base layer #ifndef QWERTY_ENABLE # define LAYER_QWERTY 0 #endif // ifndef QWERTY_ENABLE #ifndef BONE_ENABLE # define LAYER_BONE 0 #endif // ifndef BONE_ENABLE #ifndef NOTED_ENABLE # define LAYER_NOTED 0 #endif // ifndef NOTED_ENABLE #ifndef COLEMAK_DH_ENABLE # define LAYER_COLEMAK_DH 0 #endif // ifndef COLEMAK_DH_ENABLE #ifndef GAME_ENABLE # define LAYER_GAME 0 #endif /* ifndef GAME_ENABLE */ #ifndef ARTSENIO_ENABLE # define LAYER_ARTSENIO 0 #else // artsenio specific layer keys # define AR_A LT(L_ARTS_PAR, DE_A) # define AR_E LT(L_ARTS_SYM, DE_E) # define AR_S LT(L_ARTS_NUM, DE_S) # define AR_O DE_O #endif /* ifndef ARTSENIO_ENABLE */ #ifndef ASETNIOP_ENABLE # define LAYER_ASETNIOP 0 #endif /* ifndef ASETNIOP_ENABLE */ // sticky layers (withstands reset): #define DL_QWER PDF(LAYER_QWERTY) #define DL_BONE PDF(LAYER_BONE) #define DL_NOTE PDF(LAYER_NOTED) #define DL_CODH PDF(LAYER_COLEMAK_DH) // non-sticky layers (return to saved after reset): #define DL_GAME DF(LAYER_GAME) #define DL_ARTS DF(LAYER_ARTSENIO) #define DL_ASET DF(LAYER_ASETNIOP) // layer switching shortcuts #define LOW_TAB LT(LAYER_LOWER, KC_TAB) #define RSE_BSP LT(LAYER_RAISE, KC_BSPC) #define ATT(kc) LT(LAYER_ATTIC, kc) #define SY_L(kc) LT(LAYER_SYMBL, kc) #define SY_R(kc) LT(LAYER_SYMBL, kc) #ifdef MOUSEKEY_ENABLE # define MS(kc) LT(LAYER_POINTER, kc) #else # define MS(kc) kc #endif #define LX(kc) LT(LAYER_X, kc) // one shot modifier shortcuts #define OSM_ALT OSM(MOD_LALT) #define OSM_AGR OSM(MOD_RALT) #define OSM_CTL OSM(MOD_LCTL) #define OSM_GUI OSM(MOD_LGUI) #define OSM_MEH OSM(MOD_MEH) #define OSM_SFT OSM(MOD_LSFT) // // first and last column for 6 column keyboards: #define SFT_ENT LSFT_T(KC_ENT) #define SFT_SPC RSFT_T(KC_SPC) #define C___TAB C(KC_TAB) #define S_C_TAB S(C(KC_TAB)) #define HRML(k1, k2, k3, k4) LGUI_T(k1), LALT_T(k2), LSFT_T(k3), LCTL_T(k4) #define HRMR(k1, k2, k3, k4) RCTL_T(k1), RSFT_T(k2), LALT_T(k3), RGUI_T(k4) // /// // /* KEYMAPS */ // /// // /* first and last column base layer keys for 6x3 keyboards */ // Base layers #define _BASE_L_1_ LALT_T(KC_BSPC) #define _BASE_L_2_ SY_L(KC_ESC) #define _BASE_L_3_ LGUI_T(KC_APP) // R1 and R2 depend on layout #define _BASE_R_1_(kc) LALT_T(kc) #define _BASE_R_2_(kc) SY_R(kc) #define _BASE_R_3_(kc) RGUI_T(kc) // Additional layers #define _ADD_L_1_ KC_LALT #define _ADD_L_2_ _BASE_L_2_ #define _ADD_L_3_ KC_LGUI // R1 and R2 depend on layout #define _ADD_R_1_ KC_LALT #define _ADD_R_2_ KC_RCTL #define _ADD_R_3_ KC_RGUI // thumbs #define _0L4_2_ SFT_ENT, LOW_TAB #define _0L4_3_ KC_ESC, _0L4_2_ #define _0R4_2_ RSE_BSP, SFT_SPC #define _0R4_3_ _0R4_2_, QK_REP /* THUMBS for base layers */ #define _THUMBS_3_2_ _0L4_3_, _0R4_2_ #define _THUMBS_3_3_ _0L4_3_, _0R4_3_ #ifdef QWERTY_ENABLE /* QWERTY layout */ # define __QL1_1_ DE_Q # define __QL1_4_ DE_W, DE_E, DE_R, DE_T # define __QR1_4_ DE_Z, DE_U, DE_I, DE_O # define __QR1_1_ DE_P # define __QL2_4_ HRML(DE_A, DE_S, DE_D, DE_F) # define __QL2_1_ DE_G # define __QR2_1_ DE_H # define __QR2_4_ HRMR(DE_J, DE_K, DE_L, DE_ODIA) # define _QL1_5_ LX(__QL1_1_), __QL1_4_ # define _QL2_5_ __QL2_4_, SY_L(__QL2_1_) # define _QL3_5_ MS(DE_Y), DE_X, DE_C, DE_V, DE_B # define _QR1_5_ __QR1_4_, __QR1_1_ # define _QR2_5_ SY_R(__QR2_1_), __QR2_4_ # define _QR3_5_ DE_N, DE_M, DE_COMM, DE_DOT, MS(DE_SS) // # define _QL1_6_ _BASE_L_1_, __QL1_1_, __QL1_4_ # define _QL2_6_ _BASE_L_2_, __QL2_4_, __QL2_1_ # define _QL3_6_ _BASE_L_3_, _QL3_5_ # define _QR1_6_ _QR1_5_, _BASE_R_1_(DE_UDIA) # define _QR2_6_ __QR2_1_, __QR2_4_, _BASE_R_2_(DE_ADIA) # define _QR3_6_ _QR3_5_, _BASE_R_3_(KC_ENT) // # define _QWERTY_3x5_ _QL1_5_, _QR1_5_, _QL2_5_, _QR2_5_, _QL3_5_, _QR3_5_ # define _QWERTY_3x6_ _QL1_6_, _QR1_6_, _QL2_6_, _QR2_6_, _QL3_6_, _QR3_6_ # define _QWERTY_L_X_ _QL1_5_, DE_Z, DE_UDIA, DE_I, DE_O, DE_P, _QL2_5_, __QR2_4_, DE_ADIA, _QL3_5_, _QR3_5_ #endif // QWERTY_ENABLE #ifdef BONE_ENABLE /* BONE layout */ # define __HRM__BL2_4_ HRML(DE_C, DE_T, DE_I, DE_E) # define __HRM__BR2_4_ HRMR(DE_N, DE_R, DE_S, DE_G) # define _BL1_5_ DE_J, DE_D, DE_U, DE_A, DE_X # define _BL2_5_ __HRM__BL2_4_, SY_L(DE_O) # define _BL3_5_ MS(DE_F), DE_V, DE_UDIA, DE_ADIA, DE_ODIA # define _BR1_5_ DE_P, DE_H, DE_L, DE_M, DE_W # define _BR2_5_ SY_R(DE_B), __HRM__BR2_4_ # define _BR3_5_ DE_Y, DE_Z, DE_COMM, DE_DOT, MS(DE_K) // # define _BL1_6_ _BASE_L_1_, _BL1_5_ # define _BL2_6_ _BASE_L_2_, __HRM__BL2_4_, DE_O # define _BL3_6_ _BASE_L_3_, _BL3_5_ # define _BR1_6_ _BR1_5_, _BASE_R_1_(DE_SS) # define _BR2_6_ DE_B, __HRM__BR2_4_, _BASE_R_2_(DE_Q) # define _BR3_6_ _BR3_5_, _BASE_R_3_(KC_ENT) // # define _BONE_3x5_ _BL1_5_, _BR1_5_, _BL2_5_, _BR2_5_, _BL3_5_, _BR3_5_ # define _BONE_3x6_ _BL1_6_, _BR1_6_, _BL2_6_, _BR2_6_, _BL3_6_, _BR3_6_ #endif // BONE_ENABLE #ifdef NOTED_ENABLE /* NOTED layout */ # define __HRM__NL2_4_ HRML(DE_C, DE_S, DE_I, DE_E) # define __HRM__NR2_4_ HRMR(DE_T, DE_N, DE_R, DE_H) # define _NL1_5_ DE_Z, DE_Y, DE_U, DE_A, DE_Q # define _NL2_5_ __HRM__NL2_4_, SY_L(DE_O) # define _NL3_5_ MS(DE_V), DE_X, DE_UDIA, DE_ADIA, DE_ODIA # define _NR1_5_ DE_P, DE_B, DE_M, DE_L, DE_F # define _NR2_5_ SY_R(DE_D), __HRM__NR2_4_ # define _NR3_5_ DE_W, DE_G, DE_COMM, DE_DOT, MS(DE_K) // # define _NL1_6_ _BASE_L_1_, _NL1_5_ # define _NL2_6_ _BASE_L_2_, __HRM__NL2_4_, DE_O # define _NL3_6_ _BASE_L_3_, _NL3_5_ # define _NR1_6_ _NR1_5_, _BASE_R_1_(DE_J) # define _NR2_6_ DE_D, __HRM__NR2_4_, _BASE_R_2_(DE_SS) # define _NR3_6_ _NR3_5_, _BASE_R_3_(KC_ENT) // # define _NOTED_3x5_ _NL1_5_, _NR1_5_, _NL2_5_, _NR2_5_, _NL3_5_, _NR3_5_ # define _NOTED_3x6_ _NL1_6_, _NR1_6_, _NL2_6_, _NR2_6_, _NL3_6_, _NR3_6_ #endif // NOTED_ENABLE #ifdef COLEMAK_DH_ENABLE /* Colemak Mod-DH layout (german adaption) */ # define __HRM__CL2_4_ HRML(DE_A, DE_R, DE_S, DE_T) # define __HRM__CR2_4_ HRMR(DE_N, DE_E, DE_I, DE_O) # define _CL1_5_ DE_Q, DE_W, DE_F, DE_P, DE_B # define _CR1_5_ DE_J, DE_L, DE_U, DE_Y, DE_ODIA # define _CL2_5_ __HRM__CL2_4_, SY_L(DE_G) # define _CR2_5_ SY_R(DE_M), __HRM__CR2_4_ # define _CL3_5_ MS(DE_Z), DE_X, DE_C, DE_D, DE_V # define _CR3_5_ DE_K, DE_H, DE_COMM, DE_DOT, MS(DE_SS) // # define _CL1_6_ _BASE_L_1_, _CL1_5_ # define _CR1_6_ _CR1_5_, _BASE_R_1_(DE_UDIA) # define _CL2_6_ _BASE_L_2_, __HRM__CL2_4_, DE_G # define _CR2_6_ DE_M, __HRM__CR2_4_, _BASE_R_2_(DE_ADIA) # define _CL3_6_ _BASE_L_3_, _CL3_5_ # define _CR3_6_ _CR3_5_, _BASE_R_3_(KC_ENT) // # define _COLEMAK_DH_3x5_ _CL1_5_, _CR1_5_, _CL2_5_, _CR2_5_, _CL3_5_, _CR3_5_ # define _COLEMAK_DH_3x6_ _CL1_6_, _CR1_6_, _CL2_6_, _CR2_6_, _CL3_6_, _CR3_6_ #endif // COLEMAK_DH_ENABLE #ifdef GAME_ENABLE /* GAME layout * q │ w │ e │ r │ t 6 │ 7 │ 8 │ 9 │ 0 * ───┼───┼───┼───┼─── ───┼───┼───┼───┼─── * a │ s │ d │ f │ g ← │ ↓ │ ↑ │ → │Tab * ───┼───┼───┼───┼─── ───┼───┼───┼───┼─── * y │ x │ c │ v │ b 1 │ 2 │ 3 │ 4 │ 5 * ┌───┬───┬───┐ ┌───┬───┬───┐ * │Esc│Sft│Ctl│ │Spc│Ent│Alt│ * └───┴───┴───┘ └───┴───┴───┘ * * * */ # define _GL1_5_ _QL1_5_ # define _GL2_5_ _QL2_5_ # define _GL3_5_ _QL3_5_ # define _GR1_5_ KC_6, KC_7, KC_8, KC_9, KC_0 # define _GR2_5_ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TAB # define _GR3_5_ KC_1, KC_2, KC_3, KC_4, KC_5 // # define _GL1_6_ KC_NO, _GL1_5_ # define _GL2_6_ KC_NO, _GL2_5_ # define _GL3_6_ KC_NO, _GL3_5_ # define _GR1_6_ _GR1_5_, KC_NO # define _GR2_6_ _GR2_5_, KC_NO # define _GR3_6_ _GR3_5_, KC_NO // # define _GL4_2_ KC_LSFT, KC_LCTL # define _GL4_3_ KC_ESC, _GL4_2_ # define _GR4_2_ KC_SPC, KC_ENT # define _GR4_3_ _GR4_2_, KC_LALT #endif // GAME_ENABLE /* Symbols layer */ #define _SL1_5_ DE_AT, DE_UNDS, DE_LBRC, DE_RBRC, DE_CIRC #define _SL2_5_ DE_BSLS, DE_SLSH, DE_LCBR, DE_RCBR, DE_ASTR #define _SL3_5_ DE_HASH, DE_DLR, DE_PIPE, DE_TILD, DE_ACUT #define _SR1_5_ DE_EXLM, DE_LABK, DE_RABK, DE_EQL, DE_AMPR #define _SR2_5_ DE_QUES, DE_LPRN, DE_RPRN, DE_MINS, DE_COLN #define _SR3_5_ DE_PLUS, DE_PERC, DE_DQUO, DE_QUOT, DE_SCLN // #define _SL1_6_ _ADD_L_1_, _SL1_5_ #define _SL2_6_ _ADD_L_2_, _SL2_5_ #define _SL3_6_ _ADD_L_3_, _SL3_5_ #define _SR1_6_ _SR1_5_, _ADD_R_1_ #define _SR2_6_ _SR2_5_, DE_SECT #define _SR3_6_ _SR3_5_, _ADD_R_3_ // #ifdef DYNAMIC_TAPPING_TERM_ENABLE # define _SL4_2_ DE_SECT, DT_DOWN # define _SL4_3_ DT_PRNT, _SL4_2_ # define _SR4_2_ DT_UP, SFT_SPC #else # define _SL4_2_ DE_SECT, G(DE_CIRC) # define _SL4_3_ DE_DEG, _SL4_2_ # define _SR4_2_ KC_RALT, SFT_SPC #endif // DYNAMIC_TAPPING_TERM_ENABLE #define _SR4_3_ _SR4_2_, CW_TOGG // #define _SYMBL_3x5_ _SL1_5_, _SR1_5_, _SL2_5_, _SR2_5_, _SL3_5_, _SR3_5_ #define _SYMBL_3x6_ _SL1_6_, _SR1_6_, _SL2_6_, _SR2_6_, _SL3_6_, _SR3_6_ /* Lower: Numbers and function keys */ #define _LL1_5_ KC_F1, KC_F2, KC_F3, KC_F4, DE_PND #define _LL2_5_ KC_F5, KC_F6, KC_F7, KC_F8, DE_EURO #define _LL3_5_ KC_F9, KC_F10, KC_F11, KC_F12, DE_CENT #define _LR1_5_ DE_SLSH, DE_7, DE_8, DE_9, DE_MINS #define _LR2_5_ DE_PLUS, DE_4, DE_5, DE_6, DE_DOT #define _LR3_5_ DE_0, DE_1, DE_2, DE_3, DE_COMM // #define _LL1_6_ _ADD_L_1_, _LL1_5_ #define _LL2_6_ _ADD_L_2_, _LL2_5_ #define _LL3_6_ _ADD_L_3_, _LL3_5_ #define _LR1_6_ _LR1_5_, _ADD_R_1_ #define _LR2_6_ _LR2_5_, _ADD_R_2_ #define _LR3_6_ _LR3_5_, _ADD_R_3_ // #define _LL4_2_ KC_LSFT, KC_TRNS #define _LL4_3_ DE_YEN, _LL4_2_ #define _LR4_2_ ATT(KC_BSPC), SFT_SPC #define _LR4_3_ _LR4_2_, DE_DLR // #define _LOWER_3x5_ _LL1_5_, _LR1_5_, _LL2_5_, _LR2_5_, _LL3_5_, _LR3_5_ #define _LOWER_3x6_ _LL1_6_, _LR1_6_, _LL2_6_, _LR2_6_, _LL3_6_, _LR3_6_ /* Raise: Control + Navigation layer */ #define _RL1_5_ KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN #define _RL2_5_ KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END #define _RL3_5_ KC_UNDO, KC_CUT, KC_COPY, KC_PSTE, KC_AGAIN #define _RR1_5_ KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, KC_EJCT #define _RR2_5_ OSM_MEH, OSM_CTL, OSM_SFT, OSM_ALT, OSM_GUI #define _RR3_5_ KC_PSCR, KC_NO, KC_INSERT, OSM_AGR, CW_TOGG // #define _RL1_6_ _ADD_L_1_, _RL1_5_ #define _RL2_6_ _ADD_L_2_, _RL2_5_ #define _RL3_6_ _ADD_L_3_, _RL3_5_ #define _RR1_6_ _RR1_5_, _ADD_R_1_ #define _RR2_6_ _RR2_5_, _ADD_R_2_ #define _RR3_6_ _RR3_5_, _ADD_R_3_ // #define _RL4_2_ LSFT_T(KC_VOLD), ATT(KC_MUTE) #define _RL4_3_ KC_MPRV, _RL4_2_ #define _RR4_2_ KC_TRNS, RSFT_T(KC_VOLU) #define _RR4_3_ _RR4_2_, KC_MNXT // #define _RAISE_3x5_ _RL1_5_, _RR1_5_, _RL2_5_, _RR2_5_, _RL3_5_, _RR3_5_ #define _RAISE_3x6_ _RL1_6_, _RR1_6_, _RL2_6_, _RR2_6_, _RL3_6_, _RR3_6_ #ifdef MOUSEKEY_ENABLE /* Pointer layer */ # define _PL1_5_ KC_WH_D, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U # define _PL2_5_ KC_BTN4, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN5 # define _PL3_5_ S_C_TAB, KC_CUT, KC_COPY, KC_PSTE, XXXXXXX # define _PR1_5_ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX # define _PR2_5_ OSM_MEH, OSM_CTL, OSM_SFT, OSM_ALT, OSM_GUI # define _PR3_5_ KC_ACL0, KC_ACL1, KC_ACL2, OSM_AGR, C___TAB // # define _PL1_6_ _ADD_L_1_, _PL1_5_ # define _PL2_6_ _ADD_L_2_, _PL2_5_ # define _PL3_6_ _ADD_L_3_, _PL3_5_ # define _PR1_6_ _PR1_5_, _ADD_R_1_ # define _PR2_6_ _PR2_5_, _ADD_R_2_ # define _PR3_6_ _PR3_5_, _ADD_R_3_ // # define _PL4_2_ KC_BTN1, KC_BTN2 # define _PL4_3_ XXXXXXX, _PL4_2_ # define _PR4_2_ KC_BTN3, KC_BTN1 # define _PR4_3_ _PR4_2_, XXXXXXX // # define _POINT_3x5_ _PL1_5_, _PR1_5_, _PL2_5_, _PR2_5_, _PL3_5_, _PR3_5_ # define _POINT_3x6_ _PL1_6_, _PR1_6_, _PL2_6_, _PR2_6_, _PL3_6_, _PR3_6_ #endif // MOUSEKEY_ENABLE /* Attic: Adjustments and missing stuff */ #define _AL1_5_ QK_BOOT, EE_CLR, DL_ASET, DL_ARTS, KC_APP #define _AL2_5_ DL_GAME, DL_PREV, DL_NEXT, DL_QWER, NO_MODS #define _AL3_5_ RGB_TOG, RGB_SAI, RGB_HUI, RGB_VAI, RGB_MOD #define _AR1_5_ DE_IEXL, DE_LSAQ, DE_LDAQ, DE_RDAQ, DE_RSAQ #define _AR2_5_ DE_IQUE, DE_MDOT, DE_SLQU, DE_LSQU, DE_RSQU #define _AR3_5_ DE_NDSH, DE_MDSH, DE_DLQU, DE_LDQU, DE_RDQU // #define _AL1_6_ QK_BOOT, _AL1_5_ #define _AL2_6_ KC_NO, _AL2_5_ #define _AL3_6_ EE_CLR, _AL3_5_ #define _AR1_6_ _AR1_5_, QK_BOOT #define _AR2_6_ _AR2_5_, DE_ELLP #define _AR3_6_ _AR3_5_, EE_CLR // #define _AL4_2_ LSFT_T(KC_BRID), KC_TRNS #define _AL4_3_ KC_LSFT, _AL4_2_ #define _AR4_2_ KC_TRNS, RSFT_T(KC_BRIU) #define _AR4_3_ _AR4_2_, KC_NO // #define _ATTIC_3x5_ _AL1_5_, _AR1_5_, _AL2_5_, _AR2_5_, _AL3_5_, _AR3_5_ #define _ATTIC_3x6_ _AL1_6_, _AR1_6_, _AL2_6_, _AR2_6_, _AL3_6_, _AR3_6_