- optimized by using the set cursor to position text vs using print statements
- recombined the OLED code into one file
- redid all the rendering methods so they can be reused between a
vertical and horizontal display
- Removed keyboard specific code in my rules.mk
- Limit to eight layers to save MCU space
- Tweaked default rules.mk for WPM, Audio, etc
- Added Luna Pet OLED code and modified to my standard
- Enabled Drag Scroll OLED indicator
- Increased Split Communications (layers, LED state, Mods)
- Cleaned up OLED Code and overhauled screen.
- Data is on both halves now, no more split side logo
- Added WPM counter
- Added graphics for layers, mods, features, small QMK logo
- Leveraged KLOR font and added my own images
- Made LTO disabled by default since I'm team RP2040
- tweaked 32x128 master side. Got the layout and symbols I wanted
- trying to track the ploopy nano drag scroll so the OLED will work
- added Luna pet skeleton to slave side. need to tweak it.
- Updated Klor config for updated haptic defines
- Music mode is now off for good
- Added userspace config for haptics and audio
- Went back to numpad 0 on the thumbs
- Added haptic and audio keys on the config layer
- removed all combos except drag scroll
- Updated and added overrides for haptics/audio/Mousekeys
- currently I am getting out of rhythm typing /. Would get 01 instead
- Moved 0 next to 4 on the numpad. This may take some time gettng used to
- Removed the tapping term per key since I was no longer doing customizations
- converting shift backspace to this setup since its simpler
- Just commented out the existing code in case this doesn't work
- May convert some of the symbols to this instead of a hold
- standardize the documentation in my config files
- Removed all the unused/unneeded feature .c/.h files (including RGBmatrix)
- now that I think I have my featureset set, I consolidated my rules.mk to
lessen the 'include if' commands