- percent, exlm, and at are now key overrides
- I now have to press shift to get the once held keycodes, but now
I can hold down those keys to get repeating output
- converting shift backspace to this setup since its simpler
- Just commented out the existing code in case this doesn't work
- May convert some of the symbols to this instead of a hold
- Fixed OLED layer list order
- Altered and combined symbols in tap hold behaviors
- removed the mousekeys optional keycode thing since mousekeys are required
- cleaned up unused tapholds
- Had the wrong mod order on symbol layer
- Rearranged the symbol layer to add UCCPR back
- Added more tap holds like \\, //, &&
- Removed pipe tap hold
- increased combo timer to 35
- I removed all the unnecessary defines and associated methods for
per keycode customizations like quick tap term, combo press in order, etc
- Removed all the mouse and config combos
- Added all the mouse buttons to the number layer
- removed the snipping tool and file explorer shortcut
- redid the config layer for the new activation
- standardize the documentation in my config files
- Removed all the unused/unneeded feature .c/.h files (including RGBmatrix)
- now that I think I have my featureset set, I consolidated my rules.mk to
lessen the 'include if' commands
- Can't flash firmware to test RGBMatrix here so trying to do other stuff
- Added Reverse Base Layer toggle and mapped it to the encoder
- Tweaked combos. Moving mouse buttons around for comfort and moving stuff to minimize
misfires
- removed macro 2 set binds
- Fleshed out MOUSEKEY config and tweaked mouse wheel to speed it up
- Refreshed RGB Matrix config, added timeout, removed unneeded stuff
- Added split OLED data sync
- Updated keymap drawer image
- Cleaned up comments and bad Swoop rgbmatrix code
- Redid the tap hold to simplify maintenance
- moved the ploopy nano stuff into tap hold
- removed all mention of function layer
- added double taps for programming macros
- Remapped some combos based on how I used them
- Turned the combo term down because of misfires (e.g. re)
- Removed all the keys that are now combos to save room and
force me to get used to using combos
- Combined Game and GameNum. Removed GameNum Layer