- Redid the tap hold to simplify maintenance
- moved the ploopy nano stuff into tap hold
- removed all mention of function layer
- added double taps for programming macros
- Remapped some combos based on how I used them
- Turned the combo term down because of misfires (e.g. re)
- Removed all the keys that are now combos to save room and
force me to get used to using combos
- Combined Game and GameNum. Removed GameNum Layer
- Added my keymap folder but with empty files
- Added new json for further github action customization
- Updated the rollow keyboard definition with new OLED picture
- made swoop encoders the same as rollow
- NAV key is momentary except for in number layer where it also taps 0
- NUM key now taps mouse button 1, but it won't tap that in NAV layer
- removed visual studio code fold/unfold binds as I don't use them
- cleaned up the keymap, went back to three keycode wrappers for
base and layer
- cleaned up the encoder taps
- updated readme file
- the layout wrapper is case sensitive, had K37 when it should be k37
- fixed whitespace formatting in several files
- removed planck from qmk_nontree.json
- Changed wrapper to 3x5_3 layout so I can customize a key for each
layer versus specifing one key for all layers
- Tried to be thoughtful on what I need
- finished porting over configuration to json format leveraged
a ton of crkbd code (layout, OLED)
- built default keymap. Maybe I will submit a PR to add this to the tree
- added my keymap
- updated readme to their standard
- default / my keymap successfully compiles. have not tested on a board
- I know I can't build a firmware with the files here but I rather keep
them here over maintaining a qmk_firmware fork or creating a new repo
- Added the basic keyboard definition files
- Copied the Readme template from the website which is based on planck
- started populating info.json, taking inspiration from swoop/crkbd
- decided to omit the rev1 folder for now to simplify things