- Updated Klor config for updated haptic defines
- Music mode is now off for good
- Added userspace config for haptics and audio
- Went back to numpad 0 on the thumbs
- Added haptic and audio keys on the config layer
- removed all combos except drag scroll
- Updated and added overrides for haptics/audio/Mousekeys
- can't have a layout macro start with LAYOUT. Now it's just KLOR(...)
- Turn off extra features for AVR MCU in post_rules.mk. This helps
all customizations remain in the keymap.
- Updatd documentation
- Cleanup unused code and updated documentation
- add dynamic layout selection
- Leveraged common_features.mk framework
- Configure layout in keymap rules.mk
- Will test more but it is ready to ship
- Modernized Geist's repo
- Converted to data driven json config, nearly emulating what
geist had in default
- still allowed Atmel and RP2040. Compiles for both
- added default saegewerk and worked out haptic driver kinks
- had to replace deprecated defines
- Still testing and can't test everything
- only have Saegewerk, not the other three layouts
- only have RP2040
- Also missed soldering the encoder diodes
- not going to test RGBlight
- still need to add my keymap lol
- Zoom shortcuts are now the scroll wheel
- removed function layer
- updated documentation
- Enabled Tab to work on Navigation layer
- Had to go back to basic minus keycode for F12 to work
- Went back to num pad
- Added function key layer, maybe I'll do override to remove a layer
- Symbol layer is tri layer
- Redid tap-hold so taps can be held for repeating keys
- Fixed OLED layer list order
- Altered and combined symbols in tap hold behaviors
- removed the mousekeys optional keycode thing since mousekeys are required
- cleaned up unused tapholds
- added more clarity on which files have config to each rules.mk
- enabled encoder on swoop again
- removed rollow oled config/files because default is fine
- added some keycodes back because I forgot not all keyboards have encoders
- added common oled config
- Can't flash firmware to test RGBMatrix here so trying to do other stuff
- Added Reverse Base Layer toggle and mapped it to the encoder
- Tweaked combos. Moving mouse buttons around for comfort and moving stuff to minimize
misfires
- removed macro 2 set binds
- Fleshed out MOUSEKEY config and tweaked mouse wheel to speed it up
- Refreshed RGB Matrix config, added timeout, removed unneeded stuff
- Added split OLED data sync
- Updated keymap drawer image
- Cleaned up comments and bad Swoop rgbmatrix code
- Redid the tap hold to simplify maintenance
- moved the ploopy nano stuff into tap hold
- removed all mention of function layer
- added double taps for programming macros
- Remapped some combos based on how I used them
- Turned the combo term down because of misfires (e.g. re)
- Removed all the keys that are now combos to save room and
force me to get used to using combos
- Combined Game and GameNum. Removed GameNum Layer