Got Rollow to compile on local build environment

- finished porting over configuration to json format leveraged
a ton of crkbd code (layout, OLED)
- built default keymap. Maybe I will submit a PR to add this to the tree
- added my keymap
- updated readme to their standard
- default / my keymap successfully compiles. have not tested on a board
This commit is contained in:
Victor 2024-04-09 22:47:38 -05:00
parent 6828224f4e
commit d78410eab8
No known key found for this signature in database
GPG key ID: 645A98F35E754E79
11 changed files with 655 additions and 15 deletions

View file

@ -0,0 +1,60 @@
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ESC,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LGUI, MO(1), KC_SPC, KC_ENT, MO(2), KC_RALT
//`--------------------------' `--------------------------'
),
[1] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LGUI, _______, KC_SPC, KC_ENT, MO(3), KC_RALT
//`--------------------------' `--------------------------'
),
[2] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_TAB, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_GRV,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, KC_TILD,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LGUI, MO(3), KC_SPC, KC_ENT, _______, KC_RALT
//`--------------------------' `--------------------------'
),
[3] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LGUI, _______, KC_SPC, KC_ENT, _______, KC_RALT
//`--------------------------' `--------------------------'
)
};
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[0] = { ENCODER_CCW_CW(KC_RGHT, KC_LEFT), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[1] = { ENCODER_CCW_CW(XXXXXXX, XXXXXXX), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[2] = { ENCODER_CCW_CW(KC_UP, KC_DOWN), ENCODER_CCW_CW(XXXXXXX, XXXXXXX) },
[3] = { ENCODER_CCW_CW(XXXXXXX, XXXXXXX), ENCODER_CCW_CW(XXXXXXX, XXXXXXX) }
};

View file

@ -0,0 +1,51 @@
#include "t4corun.h"
#define LAYOUT_rollow_wrapper(...) LAYOUT_split_3x5_3(__VA_ARGS__)
#define LAYOUT_3x5_keymap( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
k33, k34, k35, k36 \
) \
LAYOUT_rollow_wrapper ( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
KC_NO, k33, k34, k35, k36, KC_NO \
)
#define ROLLOW(...) LAYOUT_3x5_keymap(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT_LAYER_1 ] = ROLLOW(LAYER_QWERTY),
[_DEFAULT_LAYER_2 ] = ROLLOW(LAYER_COLEMAK_DH),
[_DEFAULT_LAYER_3 ] = ROLLOW(LAYER_GAME),
[_NAVIGATION] = ROLLOW(LAYER_NAVIGATION),
[_NUMBER] = ROLLOW(LAYER_NUMBER),
[_SYMBOL] = ROLLOW(LAYER_SYMBOL),
[_FUNCTION] = ROLLOW(LAYER_FUNCTION),
[_MOUSE] = ROLLOW(LAYER_MOUSE),
[_GAME_NUM] = ROLLOW(LAYER_GAME_NUM),
[_CONFIG] = ROLLOW(LAYER_CONFIG)
};
#if defined(ENCODER_MAP_ENABLE)
/* may have to swap the hands in this array since we do right side master*/
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[_DEFAULT_LAYER_1 ] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, vol up and down
[_DEFAULT_LAYER_2 ] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, vol up and down
[_DEFAULT_LAYER_3 ] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, xx,xx
[_NAVIGATION] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, xx,xx
[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_LEFT, KC_RGHT) }, //xx,xx left and right
[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) }, //xx,xx xx,xx
[_FUNCTION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_UP, KC_DOWN) }, //xx,xx up and down
[_MOUSE] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, ??,??
[_GAME_NUM] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, xx,xx
[_CONFIG] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(___x___, ___x___) }, //maybe rgb functionality?
};
#endif

View file

@ -0,0 +1,6 @@
# override userspace defaults
OLED_ENABLE = yes
# override keyboard defaults
# keyboards\barbellboards\rollow\rules.mk
CONVERT_TO = blok