Reverted Keymap and overhauled Tap-Hold Override
- Went back to num pad - Added function key layer, maybe I'll do override to remove a layer - Symbol layer is tri layer - Redid tap-hold so taps can be held for repeating keys
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11 changed files with 336 additions and 177 deletions
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@ -19,12 +19,13 @@ LAYOUT_crkbd_wrapper ( \
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DEFAULT_LAYER_1] = CRKBD(LAYER_QWERTY),
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[_DEFAULT_LAYER_2] = CRKBD(LAYER_COLEMAK_DH),
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[_DEFAULT_LAYER_3] = CRKBD(LAYER_GAME),
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[_NAVIGATION] = CRKBD(LAYER_NAVIGATION),
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[_SYMBOL] = CRKBD(LAYER_SYMBOL),
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[_NUMBER] = CRKBD(LAYER_NUMBER),
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[_CONFIG] = CRKBD(LAYER_CONFIG)
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[_QWERTY] = CRKBD(LAYER_QWERTY),
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[_COLEMAK_DH] = CRKBD(LAYER_COLEMAK_DH),
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[_GAME] = CRKBD(LAYER_GAME),
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[_NAVIGATION] = CRKBD(LAYER_NAVIGATION),
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[_NUMBER] = CRKBD(LAYER_NUMBER),
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[_SYMBOL] = CRKBD(LAYER_SYMBOL),
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[_FUNCTION] = CRKBD(LAYER_FUNCTION),
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[_CONFIG] = CRKBD(LAYER_CONFIG)
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};
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