Adjust game layer
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					 1 changed files with 5 additions and 5 deletions
				
			
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			@ -19,7 +19,7 @@
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enum prime_e_layers {
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    /* _M_XYZ = Mac Os, _W_XYZ = Win/Linux */
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    _QWERTY,
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    _QWR,
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    _GAME,
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    _NAV,
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    _SYM,
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			@ -31,7 +31,7 @@ enum prime_e_layers {
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [_QWERTY] = LAYOUT(
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    [_QWR] = LAYOUT(
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      _______,  KC_Q,   KC_W,    KC_E,   KC_R,    KC_T,                     KC_Y,   KC_U,     KC_I,     KC_O,    KC_P,     _______, _______,
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      _______,  CTL_A,  ALT_S,   SFT_D,  GUI_F,   KC_G,                     KC_H,   GUI_J,    SFT_K,    ALT_L,   CTL_SCLN, _______,
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      _______,  KC_Z,   KC_X,    KC_C,   KC_V,    KC_B,          MO(_PROG), KC_N,   KC_M,     KC_COMM,  KC_DOT,  KC_SLSH,  _______,
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			@ -41,8 +41,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [_GAME] = LAYOUT(
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      KC_TAB,   KC_Q,   KC_W,    KC_E,   KC_R,    KC_T,                     KC_Y,   KC_U,     KC_I,     KC_O,    KC_P,     KC_BSLS, KC_BSPC,
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      CTL_ESC,  KC_A,   KC_S,    KC_D,   KC_F,    KC_G,                     KC_H,   KC_J,     KC_K,     KC_L,    KC_SCLN,  KC_QUOT,
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      KC_LSFT,  KC_Z,   KC_X,    KC_C,   KC_V,    KC_B,          MO(_PROG), KC_N,   KC_M,     KC_COMM,  KC_DOT,  KC_SLSH,  MO(_APPS),
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      KC_LCTL,  KC_LOPT,         KC_LGUI,         KC_SPC,        NUM_SPC,           MO(_NAV),                    KC_TRNS,  KC_TRNS
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      KC_LSFT,  KC_Z,   KC_X,    KC_C,   KC_V,    KC_B,          MO(_PROG), KC_N,   KC_M,     KC_COMM,  KC_DOT,  KC_SLSH,  KC_RSFT,
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      KC_LCTL,  KC_LOPT,         KC_RGUI,         KC_SPC,        NUM_SPC,           MO(_NAV),                    KC_TRNS,  KC_ENT
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    ),
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    // Navigation
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			@ -85,7 +85,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    ),
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    [_PROG] = LAYOUT(
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      QK_BOOT,   KC_1,      DF(_QWERTY), KC_3,      KC_4,       KC_5,                   KC_7,      KC_8,     KC_9,     KC_9,    DT_PRNT,  DT_UP, DT_DOWN,
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      QK_BOOT,   _______,   DF(_QWR), _______, _______,    _______,                KC_7,      KC_8,     KC_9,     KC_9,    DT_PRNT,  DT_UP, DT_DOWN,
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      KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS,    DF(_GAME),              KC_4,      KC_5,     KC_6,     KC_TRNS, KC_TRNS,  KC_TRNS,
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      KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS,    KC_TRNS,       KC_TRNS, KC_1,      KC_2,     KC_3,     KC_TRNS, KC_DOT,   KC_TRNS,
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      BL_TOGG,   BL_STEP,                         KC_TRNS,    MO(_FUNC),	            KC_0,                KC_TRNS,           KC_TRNS,  KC_TRNS
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