feat: Implement OLED display support and custom icons for 128x32 displays
- Added OLED functionality in keymap.c with custom rendering for layers and modifiers. - Created a Python script to generate simple icons for OLED displays. - Introduced a new rules.mk file to enable OLED features for the keymap. - Developed an OLED font helper script for visualizing and designing custom graphics. - Redesigned OLED layout to fit 128x32 displays, optimizing space for logos and layer indicators. - Implemented flow tap functionality in flow_tap.c for enhanced key responsiveness.
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# OLED Display Fix for 128x32 Screens
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## Problem
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Your OLED code was designed for larger displays (128x64) with 8 rows. Your 128x32 display only has **4 rows × 21 characters**, so the 3-row tall graphics take up most of the screen, leaving no room for useful information.
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## Solution Overview
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1. **Simplify graphics**: Use 1-row tall icons (single character height) instead of 3-row tall graphics
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2. **Optimize layout**: Better use of the 4 available rows
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3. **Update font file**: Replace oversized graphics with compact, readable icons
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## New Layout for 128x32 (4 rows)
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```
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Row 1: [Logo] LAYER NAME
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Row 2: [Icon] W-C-S  (modifiers)
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Row 3: WPM:045
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Row 4: CAPS  SCRL
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```
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## Files Modified
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### 1. OLED Code (keymap.c)
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Replace your current OLED functions with the compact version in:
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- `oled_redesign_128x32.c` (reference implementation)
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Key changes:
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- **Logo**: 2 characters instead of 15 (3×5 grid)
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- **Layer indicators**: 2 characters instead of 15 (3×5 grid)
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- **Modifiers**: 4 single characters (W-A-C-S) instead of multi-char graphics
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- **Text-based layer names**: More readable than icons
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- **Efficient spacing**: Uses all 4 rows effectively
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### 2. Font File (glcdfont.c)
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Update these character positions with simple icons:
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```c
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// 0x80-0x81: Logo (2 chars)
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0x3E, 0x41, 0x55, 0x55, 0x41, 0x3E,   // 0x80: Keyboard icon
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0x3E, 0x41, 0x55, 0x55, 0x41, 0x3E,   // 0x81: Keyboard icon
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// 0x92-0x93: Default layer (2 chars)
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0x08, 0x1C, 0x3E, 0x7F, 0x2A, 0x2A,   // 0x92: Home icon
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0x10, 0x38, 0x7C, 0xFE, 0x54, 0x54,   // 0x93: Home icon
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// 0x94-0x95: Symbol layer (2 chars)
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0x24, 0x7F, 0x24, 0x7F, 0x24, 0x00,   // 0x94: # symbol
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0x24, 0x2A, 0x7F, 0x2A, 0x12, 0x00,   // 0x95: $ symbol
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// 0x96-0x97: Navigation layer (2 chars)
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0x08, 0x1C, 0x2A, 0x08, 0x08, 0x08,   // 0x96: Up arrow
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0x08, 0x08, 0x08, 0x2A, 0x1C, 0x08,   // 0x97: Down arrow
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// 0x98-0x9B: Modifier keys (1 char each)
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0x66, 0x66, 0x00, 0x7E, 0x66, 0x66,   // 0x98: GUI/Windows
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0x7E, 0x09, 0x09, 0x09, 0x7E, 0x00,   // 0x99: ALT
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0x3E, 0x41, 0x41, 0x41, 0x22, 0x00,   // 0x9A: CTRL
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0x08, 0x1C, 0x2A, 0x08, 0x08, 0x08,   // 0x9B: SHIFT (arrow)
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```
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## Implementation Steps
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### Step 1: Update keymap.c OLED functions
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Copy the redesigned functions from `oled_redesign_128x32.c` to your `keymap.c`, replacing these functions:
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- `render_logo()` → `render_logo_compact()`
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- `render_logo2()` → (merged into main function)
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- `render_layer_state()` → `render_layer_name()` + `render_layer_icon()`
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- `render_mod_status_gui_alt()` → `render_modifiers_compact()`
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- `render_mod_status_ctrl_shift()` → (merged into modifiers_compact)
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- `render_status_main()` → `render_status_compact()`
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- `render_status_secondary()` → (use same compact function)
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- `oled_task_user()` → Updated version
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### Step 2: Update glcdfont.c
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1. Find line ~136 where character 0x80 starts
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2. Replace the hex values for characters 0x80, 0x81, 0x92-0x9B
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3. Keep all other characters (0x00-0x7F for ASCII text)
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### Step 3: Compile and Test
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```bash
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cd qmk_userspace
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bash build_all.sh
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```
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### Step 4: Flash to Keyboard
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Flash the `.uf2` files to both halves of your split keyboard.
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## Customization
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### Design Your Own Icons
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1. Visit: https://helixfonteditor.netlify.com/
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2. Each character is **6 pixels wide × 8 pixels tall**
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3. Export as hex array (6 bytes per character)
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4. Copy hex values to glcdfont.c
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### Character Format
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Each character = 6 bytes (one per column):
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```
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Byte format (binary): 0bDCBA9876
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where 0 = top pixel, 7 = bottom pixel
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Example (arrow up):
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   ▄     ▄▄▄  ▄ █ ▄   ▄      ▄      ▄   
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   █     ███  █ █ █   █      █      █   
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= [0x08, 0x1C, 0x2A, 0x08, 0x08, 0x08]
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```
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### Alternative: Use Text Instead of Icons
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If you prefer text-only (no custom graphics):
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```c
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// In render_modifiers_compact():
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if(modifiers & MOD_MASK_GUI)   oled_write_P(PSTR("W"), false);
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if(modifiers & MOD_MASK_ALT)   oled_write_P(PSTR("A"), false);
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if(modifiers & MOD_MASK_CTRL)  oled_write_P(PSTR("C"), false);
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if(modifiers & MOD_MASK_SHIFT) oled_write_P(PSTR("S"), false);
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```
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## Benefits of This Design
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✅ **Readable**: Text layer names are clearer than multi-row icons
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✅ **Efficient**: Uses all 4 rows with no wasted space
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✅ **Informative**: Shows layer, modifiers, WPM, and caps/scroll lock
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✅ **Compact**: Small icons fit in single row (1 char tall)
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✅ **Consistent**: Same layout on both keyboard halves
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✅ **Maintainable**: Simpler code, easier to modify
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## Tools Provided
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1. **oled_font_helper.py**: Visualize current font graphics
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2. **generate_simple_icons.py**: Generate simple icon hex values
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3. **oled_redesign_128x32.c**: Complete redesigned OLED code
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## Next Steps
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Would you like me to:
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1. Apply these changes directly to your keymap.c and glcdfont.c?
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2. Create a different layout design?
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3. Design custom icons for specific purposes?
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4. Keep some of your original graphics but optimize them?
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Let me know how you'd like to proceed!
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#include "progmem.h"
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// Corne 8x6 font with QMK Firmware Logo
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// Online editor: https://helixfonteditor.netlify.com/
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// See also: https://github.com/soundmonster/glcdfont_converter
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const unsigned char font[] PROGMEM = {
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  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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  0x3E, 0x5B, 0x4F, 0x5B, 0x3E, 0x00,
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  0x3E, 0x6B, 0x4F, 0x6B, 0x3E, 0x00,
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  0x1C, 0x3E, 0x7C, 0x3E, 0x1C, 0x00,
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  0x18, 0x3C, 0x7E, 0x3C, 0x18, 0x00,
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  0x1C, 0x57, 0x7D, 0x57, 0x1C, 0x00,
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  0x1C, 0x5E, 0x7F, 0x5E, 0x1C, 0x00,
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  0x00, 0x18, 0x3C, 0x18, 0x00, 0x00,
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  0xFF, 0xE7, 0xC3, 0xE7, 0xFF, 0x00,
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  0x00, 0x18, 0x24, 0x18, 0x00, 0x00,
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  0xFF, 0xE7, 0xDB, 0xE7, 0xFF, 0x00,
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  0x30, 0x48, 0x3A, 0x06, 0x0E, 0x00,
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  0x26, 0x29, 0x79, 0x29, 0x26, 0x00,
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  0x40, 0x7F, 0x05, 0x05, 0x07, 0x00,
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  0x40, 0x7F, 0x05, 0x25, 0x3F, 0x00,
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  0x5A, 0x3C, 0xE7, 0x3C, 0x5A, 0x00,
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  0x7F, 0x3E, 0x1C, 0x1C, 0x08, 0x00,
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  0x08, 0x1C, 0x1C, 0x3E, 0x7F, 0x00,
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  0x14, 0x22, 0x7F, 0x22, 0x14, 0x00,
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  0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x00,
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  0x06, 0x09, 0x7F, 0x01, 0x7F, 0x00,
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  0x00, 0x66, 0x89, 0x95, 0x6A, 0x00,
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  0x60, 0x60, 0x60, 0x60, 0x60, 0x00,
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  0x94, 0xA2, 0xFF, 0xA2, 0x94, 0x00,
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  0x08, 0x04, 0x7E, 0x04, 0x08, 0x00,
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  0x10, 0x20, 0x7E, 0x20, 0x10, 0x00,
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  0x08, 0x08, 0x2A, 0x1C, 0x08, 0x00,
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  0x08, 0x1C, 0x2A, 0x08, 0x08, 0x00,
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  0x1E, 0x10, 0x10, 0x10, 0x10, 0x00,
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  0x0C, 0x1E, 0x0C, 0x1E, 0x0C, 0x00,
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  0x30, 0x38, 0x3E, 0x38, 0x30, 0x00,
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  0x06, 0x0E, 0x3E, 0x0E, 0x06, 0x00,
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  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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  0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
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  0x00, 0x07, 0x00, 0x07, 0x00, 0x00,
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  0x14, 0x7F, 0x14, 0x7F, 0x14, 0x00,
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  0x24, 0x2A, 0x7F, 0x2A, 0x12, 0x00,
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  0x23, 0x13, 0x08, 0x64, 0x62, 0x00,
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  0x36, 0x49, 0x56, 0x20, 0x50, 0x00,
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  0x00, 0x08, 0x07, 0x03, 0x00, 0x00,
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  0x00, 0x1C, 0x22, 0x41, 0x00, 0x00,
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  0x00, 0x41, 0x22, 0x1C, 0x00, 0x00,
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  0x2A, 0x1C, 0x7F, 0x1C, 0x2A, 0x00,
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  0x08, 0x08, 0x3E, 0x08, 0x08, 0x00,
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  0x00, 0x80, 0x70, 0x30, 0x00, 0x00,
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  0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
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  0x00, 0x00, 0x60, 0x60, 0x00, 0x00,
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  0x20, 0x10, 0x08, 0x04, 0x02, 0x00,
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  0x3E, 0x51, 0x49, 0x45, 0x3E, 0x00,
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  0x00, 0x42, 0x7F, 0x40, 0x00, 0x00,
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  0x72, 0x49, 0x49, 0x49, 0x46, 0x00,
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  0x21, 0x41, 0x49, 0x4D, 0x33, 0x00,
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  0x18, 0x14, 0x12, 0x7F, 0x10, 0x00,
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  0x27, 0x45, 0x45, 0x45, 0x39, 0x00,
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  0x3C, 0x4A, 0x49, 0x49, 0x31, 0x00,
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  0x41, 0x21, 0x11, 0x09, 0x07, 0x00,
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  0x36, 0x49, 0x49, 0x49, 0x36, 0x00,
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  0x46, 0x49, 0x49, 0x29, 0x1E, 0x00,
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  0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
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  0x00, 0x40, 0x34, 0x00, 0x00, 0x00,
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  0x00, 0x08, 0x14, 0x22, 0x41, 0x00,
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  0x14, 0x14, 0x14, 0x14, 0x14, 0x00,
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  0x00, 0x41, 0x22, 0x14, 0x08, 0x00,
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  0x02, 0x01, 0x59, 0x09, 0x06, 0x00,
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  0x3E, 0x41, 0x5D, 0x59, 0x4E, 0x00,
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  0x7C, 0x12, 0x11, 0x12, 0x7C, 0x00,
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  0x7F, 0x49, 0x49, 0x49, 0x36, 0x00,
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  0x3E, 0x41, 0x41, 0x41, 0x22, 0x00,
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  0x7F, 0x41, 0x41, 0x41, 0x3E, 0x00,
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  0x7F, 0x49, 0x49, 0x49, 0x41, 0x00,
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  0x7F, 0x09, 0x09, 0x09, 0x01, 0x00,
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  0x3E, 0x41, 0x41, 0x51, 0x73, 0x00,
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		||||
  0x7F, 0x08, 0x08, 0x08, 0x7F, 0x00,
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		||||
  0x00, 0x41, 0x7F, 0x41, 0x00, 0x00,
 | 
			
		||||
  0x20, 0x40, 0x41, 0x3F, 0x01, 0x00,
 | 
			
		||||
  0x7F, 0x08, 0x14, 0x22, 0x41, 0x00,
 | 
			
		||||
  0x7F, 0x40, 0x40, 0x40, 0x40, 0x00,
 | 
			
		||||
  0x7F, 0x02, 0x1C, 0x02, 0x7F, 0x00,
 | 
			
		||||
  0x7F, 0x04, 0x08, 0x10, 0x7F, 0x00,
 | 
			
		||||
  0x3E, 0x41, 0x41, 0x41, 0x3E, 0x00,
 | 
			
		||||
  0x7F, 0x09, 0x09, 0x09, 0x06, 0x00,
 | 
			
		||||
  0x3E, 0x41, 0x51, 0x21, 0x5E, 0x00,
 | 
			
		||||
  0x7F, 0x09, 0x19, 0x29, 0x46, 0x00,
 | 
			
		||||
  0x26, 0x49, 0x49, 0x49, 0x32, 0x00,
 | 
			
		||||
  0x03, 0x01, 0x7F, 0x01, 0x03, 0x00,
 | 
			
		||||
  0x3F, 0x40, 0x40, 0x40, 0x3F, 0x00,
 | 
			
		||||
  0x1F, 0x20, 0x40, 0x20, 0x1F, 0x00,
 | 
			
		||||
  0x3F, 0x40, 0x38, 0x40, 0x3F, 0x00,
 | 
			
		||||
  0x63, 0x14, 0x08, 0x14, 0x63, 0x00,
 | 
			
		||||
  0x03, 0x04, 0x78, 0x04, 0x03, 0x00,
 | 
			
		||||
  0x61, 0x59, 0x49, 0x4D, 0x43, 0x00,
 | 
			
		||||
  0x00, 0x7F, 0x41, 0x41, 0x41, 0x00,
 | 
			
		||||
  0x02, 0x04, 0x08, 0x10, 0x20, 0x00,
 | 
			
		||||
  0x00, 0x41, 0x41, 0x41, 0x7F, 0x00,
 | 
			
		||||
  0x04, 0x02, 0x01, 0x02, 0x04, 0x00,
 | 
			
		||||
  0x40, 0x40, 0x40, 0x40, 0x40, 0x00,
 | 
			
		||||
  0x00, 0x03, 0x07, 0x08, 0x00, 0x00,
 | 
			
		||||
  0x20, 0x54, 0x54, 0x78, 0x40, 0x00,
 | 
			
		||||
  0x7F, 0x28, 0x44, 0x44, 0x38, 0x00,
 | 
			
		||||
  0x38, 0x44, 0x44, 0x44, 0x28, 0x00,
 | 
			
		||||
  0x38, 0x44, 0x44, 0x28, 0x7F, 0x00,
 | 
			
		||||
  0x38, 0x54, 0x54, 0x54, 0x18, 0x00,
 | 
			
		||||
  0x00, 0x08, 0x7E, 0x09, 0x02, 0x00,
 | 
			
		||||
  0x18, 0x24, 0x24, 0x1C, 0x78, 0x00,
 | 
			
		||||
  0x7F, 0x08, 0x04, 0x04, 0x78, 0x00,
 | 
			
		||||
  0x00, 0x44, 0x7D, 0x40, 0x00, 0x00,
 | 
			
		||||
  0x20, 0x40, 0x40, 0x3D, 0x00, 0x00,
 | 
			
		||||
  0x7F, 0x10, 0x28, 0x44, 0x00, 0x00,
 | 
			
		||||
  0x00, 0x41, 0x7F, 0x40, 0x00, 0x00,
 | 
			
		||||
  0x7C, 0x04, 0x78, 0x04, 0x78, 0x00,
 | 
			
		||||
  0x7C, 0x08, 0x04, 0x04, 0x78, 0x00,
 | 
			
		||||
  0x38, 0x44, 0x44, 0x44, 0x38, 0x00,
 | 
			
		||||
  0x7C, 0x18, 0x24, 0x24, 0x18, 0x00,
 | 
			
		||||
  0x18, 0x24, 0x24, 0x18, 0x7C, 0x00,
 | 
			
		||||
  0x7C, 0x08, 0x04, 0x04, 0x08, 0x00,
 | 
			
		||||
  0x48, 0x54, 0x54, 0x54, 0x24, 0x00,
 | 
			
		||||
  0x04, 0x04, 0x3F, 0x44, 0x24, 0x00,
 | 
			
		||||
  0x3C, 0x40, 0x40, 0x20, 0x7C, 0x00,
 | 
			
		||||
  0x1C, 0x20, 0x40, 0x20, 0x1C, 0x00,
 | 
			
		||||
  0x3C, 0x40, 0x30, 0x40, 0x3C, 0x00,
 | 
			
		||||
  0x44, 0x28, 0x10, 0x28, 0x44, 0x00,
 | 
			
		||||
  0x4C, 0x90, 0x90, 0x90, 0x7C, 0x00,
 | 
			
		||||
  0x44, 0x64, 0x54, 0x4C, 0x44, 0x00,
 | 
			
		||||
  0x00, 0x08, 0x36, 0x41, 0x00, 0x00,
 | 
			
		||||
  0x00, 0x00, 0x77, 0x00, 0x00, 0x00,
 | 
			
		||||
  0x00, 0x41, 0x36, 0x08, 0x00, 0x00,
 | 
			
		||||
  0x02, 0x01, 0x02, 0x04, 0x02, 0x00,
 | 
			
		||||
  0x3C, 0x26, 0x23, 0x26, 0x3C, 0x00,
 | 
			
		||||
  0x00, 0x00, 0x00, 0x00, 0xE0, 0x78,
 | 
			
		||||
  0x7C, 0x7E, 0x7E, 0x7F, 0x7F, 0x7F,
 | 
			
		||||
  0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F,
 | 
			
		||||
  0x7F, 0x7F, 0x7E, 0x7E, 0x7C, 0x78,
 | 
			
		||||
  0xE0, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
  0x00, 0xF8, 0x04, 0x22, 0x52, 0xE2,
 | 
			
		||||
  0x42, 0x42, 0x42, 0xE2, 0x52, 0x22,
 | 
			
		||||
  0x22, 0x22, 0x42, 0x82, 0x02, 0x02,
 | 
			
		||||
  0x22, 0x22, 0x02, 0x04, 0xF8, 0x00,
 | 
			
		||||
  0x00, 0xF8, 0x04, 0x02, 0x02, 0x82,
 | 
			
		||||
  0x42, 0x22, 0x42, 0x82, 0x02, 0x02,
 | 
			
		||||
  0x02, 0x82, 0x42, 0x22, 0x12, 0x22,
 | 
			
		||||
  0x42, 0x82, 0x02, 0x04, 0xF8, 0x00,
 | 
			
		||||
  0x00, 0xF8, 0xFC, 0xDE, 0xAE, 0x1E,
 | 
			
		||||
  0xBE, 0xBE, 0xBE, 0x1E, 0xAE, 0xDE,
 | 
			
		||||
  0xDE, 0xDE, 0xBE, 0x7E, 0xFE, 0xFE,
 | 
			
		||||
  0xDE, 0xDE, 0xFE, 0xFC, 0xF8, 0x00,
 | 
			
		||||
  0x00, 0xF8, 0xFC, 0xFE, 0xFE, 0x7E,
 | 
			
		||||
  0xBE, 0xDE, 0xBE, 0x7E, 0xFE, 0xFE,
 | 
			
		||||
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
  0x80, 0x80, 0x40, 0x40, 0x20, 0x20,
 | 
			
		||||
  0x10, 0x10, 0x08, 0x08, 0x10, 0x10,
 | 
			
		||||
  0x20, 0x20, 0x40, 0x40, 0x80, 0x80,
 | 
			
		||||
  0x80, 0x80, 0xC0, 0xC0, 0xE0, 0xE0,
 | 
			
		||||
  0xF0, 0xF0, 0xF8, 0xF8, 0xF0, 0xF0,
 | 
			
		||||
  0xE0, 0xE0, 0xC0, 0xC0, 0x80, 0x80,
 | 
			
		||||
  0x80, 0x80, 0x40, 0x40, 0x20, 0x20,
 | 
			
		||||
  0x10, 0x10, 0x08, 0x08, 0x10, 0x10,
 | 
			
		||||
  0x20, 0x20, 0x40, 0x40, 0x80, 0x80,
 | 
			
		||||
  0x80, 0x80, 0x40, 0xC0, 0x60, 0xA0,
 | 
			
		||||
  0x50, 0xB0, 0x58, 0xA8, 0x50, 0xB0,
 | 
			
		||||
  0x60, 0xA0, 0x40, 0xC0, 0x80, 0x80,
 | 
			
		||||
  0x00, 0x00, 0xC0, 0x67, 0xBF, 0x67,
 | 
			
		||||
  0xCC, 0xF8, 0xF8, 0xFC, 0xFC, 0xFC,
 | 
			
		||||
  0x7E, 0x7E, 0x3F, 0x7E, 0x7E, 0xFC,
 | 
			
		||||
  0xFC, 0xFC, 0xF8, 0xF8, 0xCC, 0x67,
 | 
			
		||||
  0xBF, 0x67, 0xC0, 0x00, 0x00, 0x00,
 | 
			
		||||
  0x00, 0x1F, 0x20, 0x44, 0x4A, 0x47,
 | 
			
		||||
  0x42, 0x42, 0x42, 0x47, 0x4A, 0x44,
 | 
			
		||||
  0x40, 0x40, 0x40, 0x40, 0x41, 0x42,
 | 
			
		||||
  0x44, 0x44, 0x40, 0x20, 0x1F, 0x00,
 | 
			
		||||
  0x00, 0x1F, 0x20, 0x40, 0x41, 0x40,
 | 
			
		||||
  0x40, 0x40, 0x40, 0x40, 0x41, 0x40,
 | 
			
		||||
  0x41, 0x41, 0x4F, 0x48, 0x48, 0x48,
 | 
			
		||||
  0x4F, 0x41, 0x41, 0x20, 0x1F, 0x00,
 | 
			
		||||
  0x00, 0x1F, 0x3F, 0x7B, 0x75, 0x78,
 | 
			
		||||
  0x7D, 0x7D, 0x7D, 0x78, 0x75, 0x7B,
 | 
			
		||||
  0x7F, 0x7F, 0x7F, 0x7F, 0x7E, 0x7D,
 | 
			
		||||
  0x7B, 0x7B, 0x7F, 0x3F, 0x1F, 0x00,
 | 
			
		||||
  0x00, 0x1F, 0x3F, 0x7F, 0x7E, 0x7F,
 | 
			
		||||
  0x7F, 0x7F, 0x7F, 0x7F, 0x7E, 0x7F,
 | 
			
		||||
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
  0x88, 0x88, 0x5D, 0x5D, 0x3E, 0x3E,
 | 
			
		||||
  0x7C, 0x7C, 0xF8, 0xF8, 0x7C, 0x7C,
 | 
			
		||||
  0x3E, 0x3E, 0x5D, 0x5D, 0x88, 0x88,
 | 
			
		||||
  0x88, 0x88, 0x55, 0x55, 0x23, 0x23,
 | 
			
		||||
  0x47, 0x47, 0x8F, 0x8F, 0x47, 0x47,
 | 
			
		||||
  0x23, 0x23, 0x55, 0x55, 0x88, 0x88,
 | 
			
		||||
  0x88, 0x88, 0xD5, 0xD5, 0xE2, 0xE2,
 | 
			
		||||
  0xC4, 0xC4, 0x88, 0x88, 0xC4, 0xC4,
 | 
			
		||||
  0xE2, 0xE2, 0xD5, 0xD5, 0x88, 0x88,
 | 
			
		||||
  0x88, 0x88, 0x5D, 0xD5, 0x6B, 0xB6,
 | 
			
		||||
  0x6D, 0xD6, 0xAD, 0xDA, 0x6D, 0xD6,
 | 
			
		||||
  0x6B, 0xB6, 0x5D, 0xD5, 0x88, 0x88,
 | 
			
		||||
  0x00, 0x00, 0x03, 0x0F, 0x1E, 0x3D,
 | 
			
		||||
  0x7A, 0x9F, 0xAB, 0x89, 0x9D, 0x7C,
 | 
			
		||||
  0x5E, 0x8E, 0xF7, 0x8E, 0x5E, 0x7C,
 | 
			
		||||
  0x9D, 0x89, 0xAB, 0x9F, 0x7A, 0x3D,
 | 
			
		||||
  0x1E, 0x0F, 0x03, 0x00, 0x00, 0x00,
 | 
			
		||||
  0x04, 0xF8, 0x00, 0x00, 0xF8, 0x04,
 | 
			
		||||
  0x20, 0x1F, 0x00, 0x00, 0x1F, 0x20,
 | 
			
		||||
  0xFC, 0xF8, 0x00, 0x00, 0xF8, 0x04,
 | 
			
		||||
  0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x20,
 | 
			
		||||
  0x04, 0xF8, 0x00, 0x00, 0xF8, 0xFC,
 | 
			
		||||
  0x20, 0x1F, 0x00, 0x00, 0x1F, 0x3F,
 | 
			
		||||
  0xFC, 0xF8, 0x00, 0x00, 0xF8, 0xFC,
 | 
			
		||||
  0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x3F,
 | 
			
		||||
  0xFE, 0x7E, 0xBE, 0xDE, 0xEE, 0xDE,
 | 
			
		||||
  0xBE, 0x7E, 0xFE, 0xFC, 0xF8, 0x00,
 | 
			
		||||
  0x7E, 0x7E, 0x70, 0x77, 0x77, 0x77,
 | 
			
		||||
  0x70, 0x7E, 0x7E, 0x3F, 0x1F, 0x00,
 | 
			
		||||
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
  0x00, 0x00, 0x01, 0x01, 0x02, 0x02,
 | 
			
		||||
  0x04, 0x04, 0x08, 0x08, 0x04, 0x04,
 | 
			
		||||
  0x02, 0x02, 0x01, 0x01, 0x00, 0x00,
 | 
			
		||||
  0x00, 0x00, 0x01, 0x01, 0x02, 0x02,
 | 
			
		||||
  0x04, 0x04, 0x08, 0x08, 0x04, 0x04,
 | 
			
		||||
  0x02, 0x02, 0x01, 0x01, 0x00, 0x00,
 | 
			
		||||
  0x00, 0x00, 0x01, 0x01, 0x03, 0x03,
 | 
			
		||||
  0x07, 0x07, 0x0F, 0x0F, 0x07, 0x07,
 | 
			
		||||
  0x03, 0x03, 0x01, 0x01, 0x00, 0x00,
 | 
			
		||||
  0x00, 0x00, 0x01, 0x01, 0x03, 0x02,
 | 
			
		||||
  0x05, 0x06, 0x0D, 0x0A, 0x05, 0x06,
 | 
			
		||||
  0x03, 0x02, 0x01, 0x01, 0x00, 0x00,
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										321
									
								
								backups/keymap.c.backup
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										321
									
								
								backups/keymap.c.backup
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,321 @@
 | 
			
		|||
/* Copyright 2021 Sadek Baroudi
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
#include "smathev.h"
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include "flow_tap.c"
 | 
			
		||||
#include "wrappers.h"
 | 
			
		||||
#include "casemodes.h"
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
 | 
			
		||||
extern keymap_config_t keymap_config;
 | 
			
		||||
char wpm_str[6];
 | 
			
		||||
 | 
			
		||||
// clang-format off
 | 
			
		||||
#define LAYOUT_sweeeeep_base( \
 | 
			
		||||
    K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
 | 
			
		||||
    K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
 | 
			
		||||
    K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, \
 | 
			
		||||
              K33, K34, K35, K36, K37, K38 \
 | 
			
		||||
  ) \
 | 
			
		||||
  LAYOUT_wrapper( \
 | 
			
		||||
        K01,    K02,    K03,    K04, 	K05,	K06,	K07,	K08,	K09,	K0A, \
 | 
			
		||||
        K11,    K12,    K13,    K14,    K15,    K16,    K17,    K18,    K19,    K1A, \
 | 
			
		||||
        K21,    K22,    K23,    K24,    K25,    K26,    K27,    K28,    K29,    K2A, \
 | 
			
		||||
            LT(_NORTNAVIGATION, K33),  K34,    K35,    K36,    K37,    LT(_SYMFKEYS, K38) \
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
/* Re-pass though to allow templates to be used */
 | 
			
		||||
#define LAYOUT_sweeeeep_base_wrapper(...)       LAYOUT_sweeeeep_base(__VA_ARGS__)
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
        [_NORTO] = LAYOUT_sweeeeep_base_wrapper(
 | 
			
		||||
        __________________NORTO_L1____________________, __________________NORTO_R1____________________,
 | 
			
		||||
        __________________NORTO_L2____________________, __________________NORTO_R2____________________,
 | 
			
		||||
        __________________NORTO_L3____________________, __________________NORTO_R3____________________,
 | 
			
		||||
                                              __NORTO_THUMBS_6__
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_NORTNAVIGATION] = LAYOUT_sweeeeep_base_wrapper(
 | 
			
		||||
        ____________NORTNAVIGATION_1_______________, _________________NUMPAD_1__________________,
 | 
			
		||||
        ____________NORTNAVIGATION_2_______________, _________________NUMPAD_2__________________,
 | 
			
		||||
        ____________NORTNAVIGATION_3_______________, _________________NUMPAD_3__________________,
 | 
			
		||||
                           _______, _______, _______, _______, _______, TG(_SETUP)
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_SYMFKEYS] = LAYOUT_sweeeeep_base_wrapper(
 | 
			
		||||
        ___________________FKEY______L1________________, ________________NORTSYMBOLS_R1_________________,
 | 
			
		||||
        ___________________FKEY______L2________________, ________________NORTSYMBOLS_R2_________________,
 | 
			
		||||
        ___________________FKEY______L3________________, ________________NORTSYMBOLS_R3_________________,
 | 
			
		||||
                           TG(_SETUP), _______, _______, _______, _______, _______
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
        [_SETUP] = LAYOUT_sweeeeep_base_wrapper(
 | 
			
		||||
        __________________QWERTY_L1____________________, _________________KB_SETUP_1________________,
 | 
			
		||||
        __________________QWERTY_L2____________________, _________________KB_SETUP_2________________,
 | 
			
		||||
        __________________QWERTY_L3____________________, _________________KB_SETUP_3________________,
 | 
			
		||||
                           _______, TG(_SETUP), TG(_NORTO), TG(_NORTO), TG(_SETUP), _______
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const char chordal_hold_layout[MATRIX_ROWS][MATRIX_COLS] PROGMEM =
 | 
			
		||||
    LAYOUT(
 | 
			
		||||
        'L', 'L', 'L', 'L', 'L',  'R', 'R', 'R', 'R', 'R',
 | 
			
		||||
        'L', 'L', 'L', 'L', 'L',  'R', 'R', 'R', 'R', 'R',
 | 
			
		||||
        'L', 'L', 'L', 'L', 'L',  'R', 'R', 'R', 'R', 'R',
 | 
			
		||||
                  '*', 'L', 'L',  'R', 'R', '*'
 | 
			
		||||
    );
 | 
			
		||||
#ifdef OLED_ENABLE
 | 
			
		||||
//    static uint32_t oled_timer = 0;
 | 
			
		||||
    bool process_record_oled(uint16_t keycode, keyrecord_t *record);
 | 
			
		||||
    oled_rotation_t oled_init_user(oled_rotation_t rotation);
 | 
			
		||||
    void render_layer_symbol(void);
 | 
			
		||||
    void render_layer_name(void);
 | 
			
		||||
    void render_mod_state(uint8_t modifiers);
 | 
			
		||||
    void render_status(void);
 | 
			
		||||
    bool oled_task_user(void);
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef OLED_ENABLE
 | 
			
		||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; }
 | 
			
		||||
 | 
			
		||||
void render_space(void) {
 | 
			
		||||
    oled_write_P(PSTR("     "), false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void render_mod_status_gui_alt(uint8_t modifiers) {
 | 
			
		||||
    static const char PROGMEM gui_off_1[] = {0x85, 0x86, 0};
 | 
			
		||||
    static const char PROGMEM gui_off_2[] = {0xa5, 0xa6, 0};
 | 
			
		||||
    static const char PROGMEM gui_on_1[] = {0x8d, 0x8e, 0};
 | 
			
		||||
    static const char PROGMEM gui_on_2[] = {0xad, 0xae, 0};
 | 
			
		||||
 | 
			
		||||
    static const char PROGMEM alt_off_1[] = {0x87, 0x88, 0};
 | 
			
		||||
    static const char PROGMEM alt_off_2[] = {0xa7, 0xa8, 0};
 | 
			
		||||
    static const char PROGMEM alt_on_1[] = {0x8f, 0x90, 0};
 | 
			
		||||
    static const char PROGMEM alt_on_2[] = {0xaf, 0xb0, 0};
 | 
			
		||||
 | 
			
		||||
    // fillers between the modifier icons bleed into the icon frames
 | 
			
		||||
    static const char PROGMEM off_off_1[] = {0xc5, 0};
 | 
			
		||||
    static const char PROGMEM off_off_2[] = {0xc6, 0};
 | 
			
		||||
    static const char PROGMEM on_off_1[] = {0xc7, 0};
 | 
			
		||||
    static const char PROGMEM on_off_2[] = {0xc8, 0};
 | 
			
		||||
    static const char PROGMEM off_on_1[] = {0xc9, 0};
 | 
			
		||||
    static const char PROGMEM off_on_2[] = {0xca, 0};
 | 
			
		||||
    static const char PROGMEM on_on_1[] = {0xcb, 0};
 | 
			
		||||
    static const char PROGMEM on_on_2[] = {0xcc, 0};
 | 
			
		||||
 | 
			
		||||
    if(modifiers & MOD_MASK_GUI) {
 | 
			
		||||
        oled_write_P(gui_on_1, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(gui_off_1, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if ((modifiers & MOD_MASK_GUI) && (modifiers & MOD_MASK_ALT)) {
 | 
			
		||||
        oled_write_P(on_on_1, false);
 | 
			
		||||
    } else if(modifiers & MOD_MASK_GUI) {
 | 
			
		||||
        oled_write_P(on_off_1, false);
 | 
			
		||||
    } else if(modifiers & MOD_MASK_ALT) {
 | 
			
		||||
        oled_write_P(off_on_1, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(off_off_1, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if(modifiers & MOD_MASK_ALT) {
 | 
			
		||||
        oled_write_P(alt_on_1, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(alt_off_1, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if(modifiers & MOD_MASK_GUI) {
 | 
			
		||||
        oled_write_P(gui_on_2, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(gui_off_2, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if ((modifiers & MOD_MASK_GUI) && (modifiers & MOD_MASK_ALT)) {
 | 
			
		||||
        oled_write_P(on_on_2, false);
 | 
			
		||||
    } else if(modifiers & MOD_MASK_GUI) {
 | 
			
		||||
        oled_write_P(on_off_2, false);
 | 
			
		||||
    } else if(modifiers & MOD_MASK_ALT) {
 | 
			
		||||
        oled_write_P(off_on_2, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(off_off_2, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if(modifiers & MOD_MASK_ALT) {
 | 
			
		||||
        oled_write_P(alt_on_2, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(alt_off_2, false);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void render_mod_status_ctrl_shift(uint8_t modifiers) {
 | 
			
		||||
    static const char PROGMEM ctrl_off_1[] = {0x89, 0x8a, 0};
 | 
			
		||||
    static const char PROGMEM ctrl_off_2[] = {0xa9, 0xaa, 0};
 | 
			
		||||
    static const char PROGMEM ctrl_on_1[] = {0x91, 0x92, 0};
 | 
			
		||||
    static const char PROGMEM ctrl_on_2[] = {0xb1, 0xb2, 0};
 | 
			
		||||
 | 
			
		||||
    static const char PROGMEM shift_off_1[] = {0x8b, 0x8c, 0};
 | 
			
		||||
    static const char PROGMEM shift_off_2[] = {0xab, 0xac, 0};
 | 
			
		||||
    static const char PROGMEM shift_on_1[] = {0xcd, 0xce, 0};
 | 
			
		||||
    static const char PROGMEM shift_on_2[] = {0xcf, 0xd0, 0};
 | 
			
		||||
 | 
			
		||||
    // fillers between the modifier icons bleed into the icon frames
 | 
			
		||||
    static const char PROGMEM off_off_1[] = {0xc5, 0};
 | 
			
		||||
    static const char PROGMEM off_off_2[] = {0xc6, 0};
 | 
			
		||||
    static const char PROGMEM on_off_1[] = {0xc7, 0};
 | 
			
		||||
    static const char PROGMEM on_off_2[] = {0xc8, 0};
 | 
			
		||||
    static const char PROGMEM off_on_1[] = {0xc9, 0};
 | 
			
		||||
    static const char PROGMEM off_on_2[] = {0xca, 0};
 | 
			
		||||
    static const char PROGMEM on_on_1[] = {0xcb, 0};
 | 
			
		||||
    static const char PROGMEM on_on_2[] = {0xcc, 0};
 | 
			
		||||
 | 
			
		||||
    if(modifiers & MOD_MASK_CTRL) {
 | 
			
		||||
        oled_write_P(ctrl_on_1, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(ctrl_off_1, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if ((modifiers & MOD_MASK_CTRL) && (modifiers & MOD_MASK_SHIFT)) {
 | 
			
		||||
        oled_write_P(on_on_1, false);
 | 
			
		||||
    } else if(modifiers & MOD_MASK_CTRL) {
 | 
			
		||||
        oled_write_P(on_off_1, false);
 | 
			
		||||
    } else if(modifiers & MOD_MASK_SHIFT) {
 | 
			
		||||
        oled_write_P(off_on_1, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(off_off_1, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if(modifiers & MOD_MASK_SHIFT) {
 | 
			
		||||
        oled_write_P(shift_on_1, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(shift_off_1, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if(modifiers & MOD_MASK_CTRL) {
 | 
			
		||||
        oled_write_P(ctrl_on_2, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(ctrl_off_2, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if ((modifiers & MOD_MASK_CTRL) && (modifiers & MOD_MASK_SHIFT)) {
 | 
			
		||||
        oled_write_P(on_on_2, false);
 | 
			
		||||
    } else if(modifiers & MOD_MASK_CTRL) {
 | 
			
		||||
        oled_write_P(on_off_2, false);
 | 
			
		||||
    } else if(modifiers & MOD_MASK_SHIFT) {
 | 
			
		||||
        oled_write_P(off_on_2, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(off_off_2, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if(modifiers & MOD_MASK_SHIFT) {
 | 
			
		||||
        oled_write_P(shift_on_2, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(shift_off_2, false);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void render_logo(void) {
 | 
			
		||||
    static const char PROGMEM corne_logo[] = {
 | 
			
		||||
        0x80, 0x81, 0x82, 0x83, 0x84,
 | 
			
		||||
        0xa0, 0xa1, 0xa2, 0xa3, 0xa4,
 | 
			
		||||
        0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0};
 | 
			
		||||
    oled_write_P(corne_logo, false);
 | 
			
		||||
    oled_write_P(PSTR("Gio*K"), false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void render_logo2(void) {
 | 
			
		||||
    static const char PROGMEM corne_logo[] = {
 | 
			
		||||
        0x80, 0x81, 0x82, 0x83, 0x84,
 | 
			
		||||
        0xa0, 0xa1, 0xa2, 0xa3, 0xa4,
 | 
			
		||||
        0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0};
 | 
			
		||||
    oled_write_P(corne_logo, false);
 | 
			
		||||
    sprintf(wpm_str,">>%03d", get_current_wpm());
 | 
			
		||||
    oled_write(wpm_str,false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void render_layer_state(void) {
 | 
			
		||||
    static const char PROGMEM default_layer[] = {
 | 
			
		||||
        0x20, 0x94, 0x95, 0x96, 0x20,
 | 
			
		||||
        0x20, 0xb4, 0xb5, 0xb6, 0x20,
 | 
			
		||||
        0x20, 0xd4, 0xd5, 0xd6, 0x20, 0};
 | 
			
		||||
    static const char PROGMEM raise_layer[] = {
 | 
			
		||||
        0x20, 0x97, 0x98, 0x99, 0x20,
 | 
			
		||||
        0x20, 0xb7, 0xb8, 0xb9, 0x20,
 | 
			
		||||
        0x20, 0xd7, 0xd8, 0xd9, 0x20, 0};
 | 
			
		||||
    static const char PROGMEM lower_layer[] = {
 | 
			
		||||
        0x20, 0x9a, 0x9b, 0x9c, 0x20,
 | 
			
		||||
        0x20, 0xba, 0xbb, 0xbc, 0x20,
 | 
			
		||||
        0x20, 0xda, 0xdb, 0xdc, 0x20, 0};
 | 
			
		||||
    if(layer_state_is(_SYMFKEYS)) {
 | 
			
		||||
        oled_write_P(lower_layer, false);
 | 
			
		||||
    } else if(layer_state_is(_NORTNAVIGATION)) {
 | 
			
		||||
        oled_write_P(raise_layer, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(default_layer, false);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void render_status_main(void) {
 | 
			
		||||
    render_logo();
 | 
			
		||||
    render_space();
 | 
			
		||||
    render_layer_state();
 | 
			
		||||
    render_space();
 | 
			
		||||
    render_mod_status_gui_alt(get_mods()|get_oneshot_mods());
 | 
			
		||||
    render_mod_status_ctrl_shift(get_mods()|get_oneshot_mods());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void render_status_secondary(void) {
 | 
			
		||||
    render_logo2();
 | 
			
		||||
    render_space();
 | 
			
		||||
    render_layer_state();
 | 
			
		||||
    render_space();
 | 
			
		||||
    render_mod_status_gui_alt(get_mods()|get_oneshot_mods());
 | 
			
		||||
    render_mod_status_ctrl_shift(get_mods()|get_oneshot_mods());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 static bool oled_active = true;
 | 
			
		||||
 | 
			
		||||
 bool process_record_user_keymap(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
     return true;
 | 
			
		||||
 }
 | 
			
		||||
 | 
			
		||||
 bool oled_task_user(void) {
 | 
			
		||||
     if (last_input_activity_elapsed() > 15000) {
 | 
			
		||||
         if (oled_active) {  // Only turn off if it's currently on
 | 
			
		||||
             oled_off();
 | 
			
		||||
             oled_active = false;
 | 
			
		||||
         }
 | 
			
		||||
         return false;  // Don't render while sleeping
 | 
			
		||||
     }
 | 
			
		||||
 | 
			
		||||
     // If we get here, there's been recent activity
 | 
			
		||||
     if (!oled_active) {
 | 
			
		||||
         oled_on();
 | 
			
		||||
         oled_active = true;
 | 
			
		||||
     }
 | 
			
		||||
 | 
			
		||||
     if (is_keyboard_master()) {
 | 
			
		||||
         render_status_main();
 | 
			
		||||
     } else {
 | 
			
		||||
         render_status_secondary();
 | 
			
		||||
     }
 | 
			
		||||
     return false;
 | 
			
		||||
 }
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -29,6 +29,9 @@ echo ""
 | 
			
		|||
# Clean build
 | 
			
		||||
echo "🧹 Cleaning previous build..."
 | 
			
		||||
qmk clean > /dev/null 2>&1
 | 
			
		||||
echo "🧹 Cleaning previous output files..."
 | 
			
		||||
rm -rf "$OUTPUT_DIR/${OUTPUT_NAME}.uf2" "$OUTPUT_DIR/${OUTPUT_NAME}_LEFT.uf2" "$OUTPUT_DIR/${OUTPUT_NAME}_RIGHT.uf2"
 | 
			
		||||
mkdir -p "$OUTPUT_DIR"
 | 
			
		||||
echo ""
 | 
			
		||||
 | 
			
		||||
# ============================================================================
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										184
									
								
								generate_simple_icons.py
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										184
									
								
								generate_simple_icons.py
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,184 @@
 | 
			
		|||
#!/usr/bin/env python3
 | 
			
		||||
"""
 | 
			
		||||
Generate a minimal custom font section for 128x32 OLED displays
 | 
			
		||||
This creates simple, readable icons that fit in a single row
 | 
			
		||||
"""
 | 
			
		||||
 | 
			
		||||
def generate_simple_icons():
 | 
			
		||||
    """Generate simple icon designs for the custom characters"""
 | 
			
		||||
 | 
			
		||||
    icons = {}
 | 
			
		||||
 | 
			
		||||
    # 0x80-0x81: Logo (simple keyboard icon)
 | 
			
		||||
    # Row 1 of 2-char logo
 | 
			
		||||
    icons[0x80] = [
 | 
			
		||||
        0b00111110,  # |  ████
 | 
			
		||||
        0b01000001,  # | █    █
 | 
			
		||||
        0b01010101,  # | █ █ █
 | 
			
		||||
        0b01010101,  # | █ █ █
 | 
			
		||||
        0b01000001,  # | █    █
 | 
			
		||||
        0b00111110,  # |  ████
 | 
			
		||||
    ]
 | 
			
		||||
    # Row 2 of 2-char logo
 | 
			
		||||
    icons[0x81] = [
 | 
			
		||||
        0b00111110,  # |  ████
 | 
			
		||||
        0b01000001,  # | █    █
 | 
			
		||||
        0b01010101,  # | █ █ █
 | 
			
		||||
        0b01010101,  # | █ █ █
 | 
			
		||||
        0b01000001,  # | █    █
 | 
			
		||||
        0b00111110,  # |  ████
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    # 0x92-0x93: Default/Base layer icon (house or keyboard)
 | 
			
		||||
    icons[0x92] = [
 | 
			
		||||
        0b00001000,  # |    █
 | 
			
		||||
        0b00011100,  # |   ███
 | 
			
		||||
        0b00111110,  # |  █████
 | 
			
		||||
        0b01111111,  # | ███████
 | 
			
		||||
        0b00101010,  # |  █ █ █
 | 
			
		||||
        0b00101010,  # |  █ █ █
 | 
			
		||||
    ]
 | 
			
		||||
    icons[0x93] = [
 | 
			
		||||
        0b00010000,  # |    █
 | 
			
		||||
        0b00111000,  # |   ███
 | 
			
		||||
        0b01111100,  # |  █████
 | 
			
		||||
        0b11111110,  # | ███████
 | 
			
		||||
        0b01010100,  # |  █ █ █
 | 
			
		||||
        0b01010100,  # |  █ █ █
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    # 0x94-0x95: Symbol layer icon (# and $)
 | 
			
		||||
    icons[0x94] = [
 | 
			
		||||
        0b00100100,  # |  █  █
 | 
			
		||||
        0b01111111,  # | ███████
 | 
			
		||||
        0b00100100,  # |  █  █
 | 
			
		||||
        0b01111111,  # | ███████
 | 
			
		||||
        0b00100100,  # |  █  █
 | 
			
		||||
        0b00000000,  # |
 | 
			
		||||
    ]
 | 
			
		||||
    icons[0x95] = [
 | 
			
		||||
        0b00100100,  # |  █  █
 | 
			
		||||
        0b00101010,  # |  █ █ █
 | 
			
		||||
        0b01111111,  # | ███████
 | 
			
		||||
        0b00101010,  # |  █ █ █
 | 
			
		||||
        0b00010010,  # |    █  █
 | 
			
		||||
        0b00000000,  # |
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    # 0x96-0x97: Navigation layer icon (arrows)
 | 
			
		||||
    icons[0x96] = [
 | 
			
		||||
        0b00001000,  # |    █
 | 
			
		||||
        0b00011100,  # |   ███
 | 
			
		||||
        0b00101010,  # |  █ █ █
 | 
			
		||||
        0b00001000,  # |    █
 | 
			
		||||
        0b00001000,  # |    █
 | 
			
		||||
        0b00001000,  # |    █
 | 
			
		||||
    ]
 | 
			
		||||
    icons[0x97] = [
 | 
			
		||||
        0b00001000,  # |    █
 | 
			
		||||
        0b00001000,  # |    █
 | 
			
		||||
        0b00001000,  # |    █
 | 
			
		||||
        0b00101010,  # |  █ █ █
 | 
			
		||||
        0b00011100,  # |   ███
 | 
			
		||||
        0b00001000,  # |    █
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    # 0x98: GUI/Windows key (simple windows logo)
 | 
			
		||||
    icons[0x98] = [
 | 
			
		||||
        0b01100110,  # | ██  ██
 | 
			
		||||
        0b01100110,  # | ██  ██
 | 
			
		||||
        0b00000000,  # |
 | 
			
		||||
        0b01111110,  # | ██████
 | 
			
		||||
        0b01100110,  # | ██  ██
 | 
			
		||||
        0b01100110,  # | ██  ██
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    # 0x99: ALT key (simple A)
 | 
			
		||||
    icons[0x99] = [
 | 
			
		||||
        0b01111110,  # | ██████
 | 
			
		||||
        0b00001001,  # |     █  █
 | 
			
		||||
        0b00001001,  # |     █  █
 | 
			
		||||
        0b00001001,  # |     █  █
 | 
			
		||||
        0b01111110,  # | ██████
 | 
			
		||||
        0b00000000,  # |
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    # 0x9A: CTRL key (simple C)
 | 
			
		||||
    icons[0x9A] = [
 | 
			
		||||
        0b00111110,  # |  █████
 | 
			
		||||
        0b01000001,  # | █     █
 | 
			
		||||
        0b01000001,  # | █     █
 | 
			
		||||
        0b01000001,  # | █     █
 | 
			
		||||
        0b00100010,  # |  █   █
 | 
			
		||||
        0b00000000,  # |
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    # 0x9B: SHIFT key (up arrow)
 | 
			
		||||
    icons[0x9B] = [
 | 
			
		||||
        0b00001000,  # |    █
 | 
			
		||||
        0b00011100,  # |   ███
 | 
			
		||||
        0b00101010,  # |  █ █ █
 | 
			
		||||
        0b00001000,  # |    █
 | 
			
		||||
        0b00001000,  # |    █
 | 
			
		||||
        0b00001000,  # |    █
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    return icons
 | 
			
		||||
 | 
			
		||||
def format_hex_array(byte_array):
 | 
			
		||||
    """Format a byte array as hex values for C code"""
 | 
			
		||||
    return ", ".join(f"0x{b:02X}" for b in byte_array)
 | 
			
		||||
 | 
			
		||||
def main():
 | 
			
		||||
    print("="*70)
 | 
			
		||||
    print("SIMPLE ICON GENERATOR FOR 128x32 OLED")
 | 
			
		||||
    print("="*70)
 | 
			
		||||
    print("\nThis generates simple, single-row icons for your custom font.")
 | 
			
		||||
    print("Copy these hex values into your glcdfont.c file.\n")
 | 
			
		||||
 | 
			
		||||
    icons = generate_simple_icons()
 | 
			
		||||
 | 
			
		||||
    print("// ====================================================================")
 | 
			
		||||
    print("// CUSTOM ICONS FOR 128x32 DISPLAY")
 | 
			
		||||
    print("// Add these to your glcdfont.c at the appropriate positions")
 | 
			
		||||
    print("// ====================================================================\n")
 | 
			
		||||
 | 
			
		||||
    descriptions = {
 | 
			
		||||
        0x80: "Logo part 1 (keyboard icon)",
 | 
			
		||||
        0x81: "Logo part 2 (keyboard icon)",
 | 
			
		||||
        0x92: "Default layer icon part 1 (home/keyboard)",
 | 
			
		||||
        0x93: "Default layer icon part 2 (home/keyboard)",
 | 
			
		||||
        0x94: "Symbol layer icon part 1 (# symbol)",
 | 
			
		||||
        0x95: "Symbol layer icon part 2 ($ symbol)",
 | 
			
		||||
        0x96: "Navigation layer icon part 1 (up arrow)",
 | 
			
		||||
        0x97: "Navigation layer icon part 2 (down arrow)",
 | 
			
		||||
        0x98: "GUI/Windows modifier key",
 | 
			
		||||
        0x99: "ALT modifier key",
 | 
			
		||||
        0x9A: "CTRL modifier key",
 | 
			
		||||
        0x9B: "SHIFT modifier key (up arrow)",
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for code in sorted(icons.keys()):
 | 
			
		||||
        print(f"  // Character 0x{code:02X} ({code}): {descriptions.get(code, '')}")
 | 
			
		||||
        print(f"  {format_hex_array(icons[code])},")
 | 
			
		||||
        print()
 | 
			
		||||
 | 
			
		||||
    print("\n" + "="*70)
 | 
			
		||||
    print("USAGE INSTRUCTIONS:")
 | 
			
		||||
    print("="*70)
 | 
			
		||||
    print("""
 | 
			
		||||
1. Open your glcdfont.c file
 | 
			
		||||
2. Find the position where character 0x80 starts (around line 136)
 | 
			
		||||
3. Replace the hex values at positions 0x80, 0x81, 0x92-0x9B with the above
 | 
			
		||||
4. Save and recompile your firmware
 | 
			
		||||
5. Use the redesigned OLED code from oled_redesign_128x32.c
 | 
			
		||||
 | 
			
		||||
TIP: To customize these icons further, use:
 | 
			
		||||
     https://helixfonteditor.netlify.com/
 | 
			
		||||
 | 
			
		||||
Each character is 6 bytes representing 6 columns of 8 pixels.
 | 
			
		||||
Bit 0 = top pixel, Bit 7 = bottom pixel in each column.
 | 
			
		||||
""")
 | 
			
		||||
 | 
			
		||||
if __name__ == "__main__":
 | 
			
		||||
    main()
 | 
			
		||||
| 
						 | 
				
			
			@ -25,6 +25,10 @@
 | 
			
		|||
// IMPORTANT: This must be set for EE_HANDS to work properly
 | 
			
		||||
#define EE_HANDS
 | 
			
		||||
 | 
			
		||||
#ifdef OLED_ENABLE
 | 
			
		||||
#define OLED_DISPLAY_128X32
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Alternative methods (comment out EE_HANDS and use one of these if needed):
 | 
			
		||||
// #define MASTER_LEFT       // Left half is always master (USB connection side)
 | 
			
		||||
// #define MASTER_RIGHT      // Right half is always master (USB connection side)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -15,6 +15,7 @@
 | 
			
		|||
 */
 | 
			
		||||
#include "smathev.h"
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
//#include "flow_tap.c"
 | 
			
		||||
#include "wrappers.h"
 | 
			
		||||
#include "casemodes.h"
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
| 
						 | 
				
			
			@ -47,29 +48,39 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
                                              __NORTO_THUMBS_6__
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_QWERTY] = LAYOUT_sweeeeep_base_wrapper(
 | 
			
		||||
        __________________QWERTY_L1____________________, __________________QWERTY_R1____________________,
 | 
			
		||||
        __________________QWERTY_L2____________________, __________________QWERTY_R2____________________,
 | 
			
		||||
        __________________QWERTY_L3____________________, __________________QWERTY_R3____________________,
 | 
			
		||||
                                              __QWERTY_THUMBS_6__
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_NORTNAVIGATION] = LAYOUT_sweeeeep_base_wrapper(
 | 
			
		||||
        ____________NORTNAVIGATION_1_______________, _________________NUMPAD_1__________________,
 | 
			
		||||
        ____________NORTNAVIGATION_2_______________, _________________NUMPAD_2__________________,
 | 
			
		||||
        ____________NORTNAVIGATION_3_______________, _________________NUMPAD_3__________________,
 | 
			
		||||
                           _______, TG(_NORTO), TG(_QWERTY), TG(_QWERTY), TG(_NORTO), _______
 | 
			
		||||
                           _______, _______, _______, _______, _______, TG(_SETUP)
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_SYMFKEYS] = LAYOUT_sweeeeep_base_wrapper(
 | 
			
		||||
        ___________________FKEY______L1________________, ________________NORTSYMBOLS_R1_________________,
 | 
			
		||||
        ___________________FKEY______L2________________, ________________NORTSYMBOLS_R2_________________,
 | 
			
		||||
        ___________________FKEY______L3________________, ________________NORTSYMBOLS_R3_________________,
 | 
			
		||||
                           _______, TG(_NORTO), TG(_QWERTY), TG(_QWERTY), TG(_NORTO), _______
 | 
			
		||||
                           TG(_SETUP), _______, _______, _______, _______, _______
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
        [_SETUP] = LAYOUT_sweeeeep_base_wrapper(
 | 
			
		||||
        __________________QWERTY_L1____________________, _________________KB_SETUP_1________________,
 | 
			
		||||
        __________________QWERTY_L2____________________, _________________KB_SETUP_2________________,
 | 
			
		||||
        __________________QWERTY_L3____________________, _________________KB_SETUP_3________________,
 | 
			
		||||
                           _______, TG(_SETUP), TG(_NORTO), TG(_NORTO), TG(_SETUP), _______
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Chordal hold layout (disabled - conflicts with multi-modifier shortcuts)
 | 
			
		||||
/*
 | 
			
		||||
const char chordal_hold_layout[MATRIX_ROWS][MATRIX_COLS] PROGMEM =
 | 
			
		||||
    LAYOUT(
 | 
			
		||||
        'L', 'L', 'L', 'L', 'L',  'R', 'R', 'R', 'R', 'R',
 | 
			
		||||
        'L', 'L', 'L', 'L', 'L',  'R', 'R', 'R', 'R', 'R',
 | 
			
		||||
        'L', 'L', 'L', 'L', 'L',  'R', 'R', 'R', 'R', 'R',
 | 
			
		||||
                  '*', 'L', 'L',  'R', 'R', '*'
 | 
			
		||||
    );
 | 
			
		||||
*/
 | 
			
		||||
#ifdef OLED_ENABLE
 | 
			
		||||
//    static uint32_t oled_timer = 0;
 | 
			
		||||
    bool process_record_oled(uint16_t keycode, keyrecord_t *record);
 | 
			
		||||
| 
						 | 
				
			
			@ -253,9 +264,9 @@ void render_layer_state(void) {
 | 
			
		|||
        0x20, 0x9a, 0x9b, 0x9c, 0x20,
 | 
			
		||||
        0x20, 0xba, 0xbb, 0xbc, 0x20,
 | 
			
		||||
        0x20, 0xda, 0xdb, 0xdc, 0x20, 0};
 | 
			
		||||
    if(layer_state_is(_SYMBOLS)) {
 | 
			
		||||
    if(layer_state_is(_SYMFKEYS)) {
 | 
			
		||||
        oled_write_P(lower_layer, false);
 | 
			
		||||
    } else if(layer_state_is(_NAVIGATION)) {
 | 
			
		||||
    } else if(layer_state_is(_NORTNAVIGATION)) {
 | 
			
		||||
        oled_write_P(raise_layer, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(default_layer, false);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										3
									
								
								keyboards/fingerpunch/sweeeeep/keymaps/smathev/rules.mk
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								keyboards/fingerpunch/sweeeeep/keymaps/smathev/rules.mk
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
# Keymap-specific features
 | 
			
		||||
OLED_ENABLE = yes
 | 
			
		||||
OLED_DRIVER = ssd1306  # Standard I2C OLED driver
 | 
			
		||||
							
								
								
									
										168
									
								
								oled_font_helper.py
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										168
									
								
								oled_font_helper.py
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,168 @@
 | 
			
		|||
#!/usr/bin/env python3
 | 
			
		||||
"""
 | 
			
		||||
OLED Font Helper - Visualize and design custom graphics for QMK OLED displays
 | 
			
		||||
For 128x32 displays (4 rows × 21 characters, each character is 6x8 pixels)
 | 
			
		||||
"""
 | 
			
		||||
 | 
			
		||||
import re
 | 
			
		||||
 | 
			
		||||
def parse_font_file(filename):
 | 
			
		||||
    """Parse the glcdfont.c file and extract character definitions"""
 | 
			
		||||
    with open(filename, 'r') as f:
 | 
			
		||||
        content = f.read()
 | 
			
		||||
 | 
			
		||||
    # Extract the font array data
 | 
			
		||||
    font_match = re.search(r'const unsigned char font\[\] PROGMEM = \{(.*?)\};', content, re.DOTALL)
 | 
			
		||||
    if not font_match:
 | 
			
		||||
        print("ERROR: Could not find font array in file")
 | 
			
		||||
        return None
 | 
			
		||||
 | 
			
		||||
    font_data = font_match.group(1)
 | 
			
		||||
 | 
			
		||||
    # Parse hex values
 | 
			
		||||
    hex_values = re.findall(r'0x[0-9A-Fa-f]{2}', font_data)
 | 
			
		||||
 | 
			
		||||
    # Each character is 6 bytes
 | 
			
		||||
    characters = []
 | 
			
		||||
    for i in range(0, len(hex_values), 6):
 | 
			
		||||
        if i + 6 <= len(hex_values):
 | 
			
		||||
            char_bytes = [int(h, 16) for h in hex_values[i:i+6]]
 | 
			
		||||
            characters.append(char_bytes)
 | 
			
		||||
 | 
			
		||||
    return characters
 | 
			
		||||
 | 
			
		||||
def visualize_char(char_bytes, char_code):
 | 
			
		||||
    """Visualize a single character as ASCII art"""
 | 
			
		||||
    print(f"\n=== Character 0x{char_code:02X} ({char_code}) ===")
 | 
			
		||||
 | 
			
		||||
    # Each byte represents 8 vertical pixels
 | 
			
		||||
    # We have 6 bytes (6 columns of pixels)
 | 
			
		||||
    for row in range(8):
 | 
			
		||||
        line = ""
 | 
			
		||||
        for col in range(6):
 | 
			
		||||
            byte = char_bytes[col]
 | 
			
		||||
            # Check if bit at position 'row' is set
 | 
			
		||||
            if byte & (1 << row):
 | 
			
		||||
                line += "██"
 | 
			
		||||
            else:
 | 
			
		||||
                line += "  "
 | 
			
		||||
        print(line)
 | 
			
		||||
 | 
			
		||||
def visualize_range(characters, start, end):
 | 
			
		||||
    """Visualize a range of characters"""
 | 
			
		||||
    print(f"\n{'='*60}")
 | 
			
		||||
    print(f"Visualizing characters 0x{start:02X} to 0x{end:02X}")
 | 
			
		||||
    print(f"{'='*60}")
 | 
			
		||||
 | 
			
		||||
    for i in range(start, min(end + 1, len(characters))):
 | 
			
		||||
        visualize_char(characters[i], i)
 | 
			
		||||
 | 
			
		||||
def show_oled_layout(characters, char_codes, title="OLED Display"):
 | 
			
		||||
    """Show how characters will look when displayed together on OLED"""
 | 
			
		||||
    print(f"\n{'='*60}")
 | 
			
		||||
    print(f"{title}")
 | 
			
		||||
    print(f"{'='*60}")
 | 
			
		||||
 | 
			
		||||
    # For 128x32 display, we can show characters side by side
 | 
			
		||||
    # Each character is 6 pixels wide, 8 pixels tall
 | 
			
		||||
 | 
			
		||||
    # Find how many characters we have
 | 
			
		||||
    num_chars = len(char_codes)
 | 
			
		||||
 | 
			
		||||
    # Display all 8 rows
 | 
			
		||||
    for row in range(8):
 | 
			
		||||
        line = ""
 | 
			
		||||
        for char_code in char_codes:
 | 
			
		||||
            if char_code >= len(characters):
 | 
			
		||||
                # Empty character
 | 
			
		||||
                line += "      "
 | 
			
		||||
            else:
 | 
			
		||||
                char_bytes = characters[char_code]
 | 
			
		||||
                for col in range(6):
 | 
			
		||||
                    byte = char_bytes[col]
 | 
			
		||||
                    if byte & (1 << row):
 | 
			
		||||
                        line += "█"
 | 
			
		||||
                    else:
 | 
			
		||||
                        line += " "
 | 
			
		||||
        print(line)
 | 
			
		||||
 | 
			
		||||
def main():
 | 
			
		||||
    font_file = "keyboards/fingerpunch/sweeeeep/keymaps/smathev/glcdfont.c"
 | 
			
		||||
 | 
			
		||||
    print("="*60)
 | 
			
		||||
    print("QMK OLED Font Visualizer")
 | 
			
		||||
    print("="*60)
 | 
			
		||||
 | 
			
		||||
    characters = parse_font_file(font_file)
 | 
			
		||||
    if not characters:
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    print(f"\nFound {len(characters)} characters in font file")
 | 
			
		||||
 | 
			
		||||
    # Show the logo (what render_logo displays)
 | 
			
		||||
    print("\n" + "="*60)
 | 
			
		||||
    print("CURRENT LOGO (render_logo)")
 | 
			
		||||
    print("="*60)
 | 
			
		||||
    logo_chars = [
 | 
			
		||||
        0x80, 0x81, 0x82, 0x83, 0x84,  # Row 1
 | 
			
		||||
        0xa0, 0xa1, 0xa2, 0xa3, 0xa4,  # Row 2
 | 
			
		||||
        0xc0, 0xc1, 0xc2, 0xc3, 0xc4,  # Row 3
 | 
			
		||||
    ]
 | 
			
		||||
    show_oled_layout(characters, logo_chars, "Logo Graphics")
 | 
			
		||||
    print("\nFollowed by text: 'Gio*K'")
 | 
			
		||||
 | 
			
		||||
    # Show layer indicators
 | 
			
		||||
    print("\n" + "="*60)
 | 
			
		||||
    print("DEFAULT LAYER INDICATOR")
 | 
			
		||||
    print("="*60)
 | 
			
		||||
    default_layer = [0x94, 0x95, 0x96, 0xb4, 0xb5, 0xb6, 0xd4, 0xd5, 0xd6]
 | 
			
		||||
    show_oled_layout(characters, default_layer, "Default Layer Icon")
 | 
			
		||||
 | 
			
		||||
    print("\n" + "="*60)
 | 
			
		||||
    print("RAISE/NAVIGATION LAYER INDICATOR")
 | 
			
		||||
    print("="*60)
 | 
			
		||||
    raise_layer = [0x97, 0x98, 0x99, 0xb7, 0xb8, 0xb9, 0xd7, 0xd8, 0xd9]
 | 
			
		||||
    show_oled_layout(characters, raise_layer, "Navigation Layer Icon")
 | 
			
		||||
 | 
			
		||||
    print("\n" + "="*60)
 | 
			
		||||
    print("LOWER/SYMBOLS LAYER INDICATOR")
 | 
			
		||||
    print("="*60)
 | 
			
		||||
    lower_layer = [0x9a, 0x9b, 0x9c, 0xba, 0xbb, 0xbc, 0xda, 0xdb, 0xdc]
 | 
			
		||||
    show_oled_layout(characters, lower_layer, "Symbols Layer Icon")
 | 
			
		||||
 | 
			
		||||
    # Show modifier indicators
 | 
			
		||||
    print("\n" + "="*60)
 | 
			
		||||
    print("MODIFIER KEY INDICATORS")
 | 
			
		||||
    print("="*60)
 | 
			
		||||
 | 
			
		||||
    print("\nGUI (Super/Windows) Key:")
 | 
			
		||||
    show_oled_layout(characters, [0x85, 0x86, 0xa5, 0xa6], "GUI Off")
 | 
			
		||||
    show_oled_layout(characters, [0x87, 0x88, 0xa7, 0xa8], "GUI On")
 | 
			
		||||
 | 
			
		||||
    print("\nALT Key:")
 | 
			
		||||
    show_oled_layout(characters, [0x89, 0x8a, 0xa9, 0xaa], "ALT Off")
 | 
			
		||||
    show_oled_layout(characters, [0xcd, 0xce, 0xcf, 0xd0], "ALT On")
 | 
			
		||||
 | 
			
		||||
    print("\nCTRL Key:")
 | 
			
		||||
    show_oled_layout(characters, [0x8d, 0x8e, 0xad, 0xae], "CTRL Off")
 | 
			
		||||
    show_oled_layout(characters, [0x8f, 0x90, 0xaf, 0xb0], "CTRL On")
 | 
			
		||||
 | 
			
		||||
    print("\nSHIFT Key:")
 | 
			
		||||
    show_oled_layout(characters, [0x8b, 0x8c, 0xab, 0xac], "SHIFT Off")
 | 
			
		||||
    show_oled_layout(characters, [0xcd, 0xce, 0xcf, 0xd0], "SHIFT On")
 | 
			
		||||
 | 
			
		||||
    print("\n" + "="*60)
 | 
			
		||||
    print("\nNOTE: Your OLED is 128x32 (4 rows × 21 characters)")
 | 
			
		||||
    print("Each character is 6 pixels wide × 8 pixels tall")
 | 
			
		||||
    print("Total usable width: 126 pixels (21 chars × 6 pixels)")
 | 
			
		||||
    print("\nFor best results on 4 rows:")
 | 
			
		||||
    print("- Row 1: Logo + text (first line)")
 | 
			
		||||
    print("- Row 2: Layer indicator + modifiers (second line)")
 | 
			
		||||
    print("- Row 3: Additional info (third line)")
 | 
			
		||||
    print("- Row 4: WPM or other status (fourth line)")
 | 
			
		||||
    print("\nTo edit graphics, use: https://helixfonteditor.netlify.com/")
 | 
			
		||||
    print("Or manually edit the hex values in glcdfont.c")
 | 
			
		||||
    print("="*60)
 | 
			
		||||
 | 
			
		||||
if __name__ == "__main__":
 | 
			
		||||
    main()
 | 
			
		||||
							
								
								
									
										182
									
								
								oled_redesign_128x32.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										182
									
								
								oled_redesign_128x32.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,182 @@
 | 
			
		|||
// ============================================================================
 | 
			
		||||
// IMPROVED OLED CODE FOR 128x32 DISPLAYS (4 rows × 21 characters)
 | 
			
		||||
// ============================================================================
 | 
			
		||||
// This is a redesigned OLED layout that fits properly on 128x32 displays
 | 
			
		||||
//
 | 
			
		||||
// Layout strategy for 4 rows:
 | 
			
		||||
// Row 1: Small logo/icon (2-3 chars) + Layer name (text)
 | 
			
		||||
// Row 2: Layer icon (2-3 chars) + Modifier status indicators
 | 
			
		||||
// Row 3: WPM counter or other stats
 | 
			
		||||
// Row 4: Additional info (caps lock, scroll lock, etc.)
 | 
			
		||||
//
 | 
			
		||||
// To use this code, replace the OLED functions in your keymap.c
 | 
			
		||||
// ============================================================================
 | 
			
		||||
 | 
			
		||||
#ifdef OLED_ENABLE
 | 
			
		||||
 | 
			
		||||
void render_space(void) {
 | 
			
		||||
    oled_write_P(PSTR(" "), false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void render_newline(void) {
 | 
			
		||||
    oled_write_P(PSTR("\n"), false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Compact logo - just 2 characters wide for 128x32
 | 
			
		||||
void render_logo_compact(void) {
 | 
			
		||||
    // Use a simple 2-char logo (you can design these at positions 0x80-0x81)
 | 
			
		||||
    static const char PROGMEM logo[] = {0x80, 0x81, 0};
 | 
			
		||||
    oled_write_P(logo, false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Text-based layer display (more readable on small screens)
 | 
			
		||||
void render_layer_name(void) {
 | 
			
		||||
    if(layer_state_is(_SYMFKEYS)) {
 | 
			
		||||
        oled_write_P(PSTR(" SYMBOLS"), false);
 | 
			
		||||
    } else if(layer_state_is(_NORTNAVIGATION)) {
 | 
			
		||||
        oled_write_P(PSTR(" NAVIGATE"), false);
 | 
			
		||||
    } else if(layer_state_is(_QWERTY)) {
 | 
			
		||||
        oled_write_P(PSTR(" QWERTY"), false);
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(PSTR(" NORTO"), false);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Compact 2-char layer icon
 | 
			
		||||
void render_layer_icon(void) {
 | 
			
		||||
    if(layer_state_is(_SYMFKEYS)) {
 | 
			
		||||
        // Symbol layer icon (2 chars: 0x94-0x95)
 | 
			
		||||
        static const char PROGMEM symbol_icon[] = {0x94, 0x95, 0};
 | 
			
		||||
        oled_write_P(symbol_icon, false);
 | 
			
		||||
    } else if(layer_state_is(_NORTNAVIGATION)) {
 | 
			
		||||
        // Navigation layer icon (2 chars: 0x96-0x97)
 | 
			
		||||
        static const char PROGMEM nav_icon[] = {0x96, 0x97, 0};
 | 
			
		||||
        oled_write_P(nav_icon, false);
 | 
			
		||||
    } else {
 | 
			
		||||
        // Default layer icon (2 chars: 0x92-0x93)
 | 
			
		||||
        static const char PROGMEM default_icon[] = {0x92, 0x93, 0};
 | 
			
		||||
        oled_write_P(default_icon, false);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Compact modifier status - single character per modifier
 | 
			
		||||
void render_modifiers_compact(uint8_t modifiers) {
 | 
			
		||||
    // GUI/Super (1 char)
 | 
			
		||||
    if(modifiers & MOD_MASK_GUI) {
 | 
			
		||||
        oled_write_P(PSTR("W"), false);  // Or use custom char 0x98
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(PSTR("-"), false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // ALT (1 char)
 | 
			
		||||
    if(modifiers & MOD_MASK_ALT) {
 | 
			
		||||
        oled_write_P(PSTR("A"), false);  // Or use custom char 0x99
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(PSTR("-"), false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // CTRL (1 char)
 | 
			
		||||
    if(modifiers & MOD_MASK_CTRL) {
 | 
			
		||||
        oled_write_P(PSTR("C"), false);  // Or use custom char 0x9A
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(PSTR("-"), false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // SHIFT (1 char)
 | 
			
		||||
    if(modifiers & MOD_MASK_SHIFT) {
 | 
			
		||||
        oled_write_P(PSTR("S"), false);  // Or use custom char 0x9B
 | 
			
		||||
    } else {
 | 
			
		||||
        oled_write_P(PSTR("-"), false);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void render_wpm(void) {
 | 
			
		||||
    char wpm_str[16];
 | 
			
		||||
    sprintf(wpm_str, "WPM:%03d", get_current_wpm());
 | 
			
		||||
    oled_write(wpm_str, false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void render_status_compact(void) {
 | 
			
		||||
    // Row 1: Logo + Layer name
 | 
			
		||||
    render_logo_compact();
 | 
			
		||||
    render_layer_name();
 | 
			
		||||
    render_newline();
 | 
			
		||||
 | 
			
		||||
    // Row 2: Layer icon + Modifiers
 | 
			
		||||
    render_layer_icon();
 | 
			
		||||
    render_space();
 | 
			
		||||
    render_modifiers_compact(get_mods()|get_oneshot_mods());
 | 
			
		||||
    render_newline();
 | 
			
		||||
 | 
			
		||||
    // Row 3: WPM
 | 
			
		||||
    render_wpm();
 | 
			
		||||
    render_newline();
 | 
			
		||||
 | 
			
		||||
    // Row 4: Additional status
 | 
			
		||||
    led_t led_state = host_keyboard_led_state();
 | 
			
		||||
    oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR("     "), false);
 | 
			
		||||
    oled_write_P(led_state.scroll_lock ? PSTR("SCRL ") : PSTR("     "), false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static bool oled_active = true;
 | 
			
		||||
 | 
			
		||||
bool process_record_user_keymap(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool oled_task_user(void) {
 | 
			
		||||
    // Auto-sleep after 15 seconds of inactivity
 | 
			
		||||
    if (last_input_activity_elapsed() > 15000) {
 | 
			
		||||
        if (oled_active) {
 | 
			
		||||
            oled_off();
 | 
			
		||||
            oled_active = false;
 | 
			
		||||
        }
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!oled_active) {
 | 
			
		||||
        oled_on();
 | 
			
		||||
        oled_active = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Same display on both halves for 128x32
 | 
			
		||||
    render_status_compact();
 | 
			
		||||
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// ============================================================================
 | 
			
		||||
// FONT DESIGN GUIDE for 128x32 displays
 | 
			
		||||
// ============================================================================
 | 
			
		||||
//
 | 
			
		||||
// Character positions you need to design:
 | 
			
		||||
//
 | 
			
		||||
// 0x80-0x81: Small logo (2 chars wide, 1 row tall)
 | 
			
		||||
//            Design a simple keyboard icon or your initials
 | 
			
		||||
//
 | 
			
		||||
// 0x92-0x93: Default layer icon (2 chars, 1 row)
 | 
			
		||||
//            Suggestion: Simple keyboard outline
 | 
			
		||||
//
 | 
			
		||||
// 0x94-0x95: Symbol layer icon (2 chars, 1 row)
 | 
			
		||||
//            Suggestion: # $ % & symbols
 | 
			
		||||
//
 | 
			
		||||
// 0x96-0x97: Navigation layer icon (2 chars, 1 row)
 | 
			
		||||
//            Suggestion: Arrow keys design
 | 
			
		||||
//
 | 
			
		||||
// 0x98: GUI/Super modifier icon (1 char)
 | 
			
		||||
//       Suggestion: Windows logo or Super key
 | 
			
		||||
//
 | 
			
		||||
// 0x99: ALT modifier icon (1 char)
 | 
			
		||||
//       Suggestion: "ALT" text or alt symbol
 | 
			
		||||
//
 | 
			
		||||
// 0x9A: CTRL modifier icon (1 char)
 | 
			
		||||
//       Suggestion: "CTL" text or ctrl symbol
 | 
			
		||||
//
 | 
			
		||||
// 0x9B: SHIFT modifier icon (1 char)
 | 
			
		||||
//       Suggestion: Up arrow or shift symbol
 | 
			
		||||
//
 | 
			
		||||
// Use https://helixfonteditor.netlify.com/ to design these characters.
 | 
			
		||||
// Each character is 6 pixels wide × 8 pixels tall.
 | 
			
		||||
// Keep designs simple and readable at small size!
 | 
			
		||||
| 
						 | 
				
			
			@ -23,16 +23,21 @@
 | 
			
		|||
// ============================================================================
 | 
			
		||||
 | 
			
		||||
// Tapping and timing configuration
 | 
			
		||||
#define TAPPING_TERM 140
 | 
			
		||||
#define PERMISSIVE_HOLD         // Activate mod immediately when another key pressed
 | 
			
		||||
#define AUTO_SHIFT_TIMEOUT 170  // Slightly longer than TAPPING_TERM
 | 
			
		||||
#define TAPPING_TERM 200
 | 
			
		||||
//#define FLOW_TAP
 | 
			
		||||
//#define PERMISSIVE_HOLD         // Activate mod immediately when another key pressed _REDUNDANT due to SpeculativeHold
 | 
			
		||||
#define AUTO_SHIFT_TIMEOUT 150  // Slightly longer than TAPPING_TERM
 | 
			
		||||
#define RETRO_SHIFT             // Enable retroactive shift
 | 
			
		||||
#define RETRO_TAPPING           // Enable retroactive tapping
 | 
			
		||||
#define HOLD_ON_OTHER_KEY_PRESS // Enable hold on other key press
 | 
			
		||||
#define CHORDAL_HOLD        // Enable chordal hold (mod activates if another key is pressed before tapping term)
 | 
			
		||||
//#define CHORDAL_HOLD        // Enable chordal hold (mod activates if another key is pressed before tapping term)
 | 
			
		||||
                            // DISABLED: Conflicts with multi-modifier shortcuts like Ctrl+Shift+P
 | 
			
		||||
 | 
			
		||||
// Combo configuration
 | 
			
		||||
#define CASEMODES_ENABLE
 | 
			
		||||
#define COMBO_REF_DEFAULT _NORTO
 | 
			
		||||
 | 
			
		||||
#ifdef OLED_ENABLE
 | 
			
		||||
#define OLED_DISPLAY_128X32
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										20
									
								
								users/smathev/flow_tap.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								users/smathev/flow_tap.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,20 @@
 | 
			
		|||
#include "keymap_danish.h"
 | 
			
		||||
 | 
			
		||||
bool is_flow_tap_key(uint16_t keycode) {
 | 
			
		||||
    if ((get_mods() & (MOD_MASK_CG | MOD_BIT_LALT)) != 0) {
 | 
			
		||||
        return false; // Disable Flow Tap on hotkeys.
 | 
			
		||||
    }
 | 
			
		||||
    switch (get_tap_keycode(keycode)) {
 | 
			
		||||
        case KC_SPC:
 | 
			
		||||
        case KC_A ... KC_Z:
 | 
			
		||||
        case KC_DOT:
 | 
			
		||||
        case KC_COMM:
 | 
			
		||||
        case DK_SCLN:
 | 
			
		||||
        case DK_SLSH:
 | 
			
		||||
        case DK_ARNG:
 | 
			
		||||
        case DK_OSTR:
 | 
			
		||||
        case DK_AE:
 | 
			
		||||
            return true;
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -15,6 +15,8 @@ COMBO_ENABLE = yes           # Combo key feature
 | 
			
		|||
INTROSPECTION_KEYMAP_C = keyboards/fingerpunch/sweeeeep/keymaps/smathev/keymap.c
 | 
			
		||||
 | 
			
		||||
AUTO_SHIFT_ENABLE = yes      # Auto shift for hold-to-shift
 | 
			
		||||
OLED_ENABLE = yes            # Enable OLED displays
 | 
			
		||||
OLED_DRIVER = ssd1306        # Standard I2C OLED driver (SSD1306)
 | 
			
		||||
 | 
			
		||||
# Implemented from  https://github.com/samhocevar-forks/qmk-firmware/blob/master/docs/feature_tap_dance.md
 | 
			
		||||
# TAP_DANCE_ENABLE = yes
 | 
			
		||||
| 
						 | 
				
			
			@ -28,3 +30,4 @@ CASEMODE_ENABLE = yes
 | 
			
		|||
#WPM ENABLE
 | 
			
		||||
WPM_ENABLE = yes
 | 
			
		||||
 | 
			
		||||
DYNAMIC_TAPPING_TERM_ENABLE = yes
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,7 +28,8 @@ enum userspace_layers {
 | 
			
		|||
    _NORTO= 0,
 | 
			
		||||
    _QWERTY,
 | 
			
		||||
    _NORTNAVIGATION,
 | 
			
		||||
    _SYMFKEYS
 | 
			
		||||
    _SYMFKEYS,
 | 
			
		||||
    _SETUP
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
void          press_super_alt_tab(bool shift);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -279,6 +279,13 @@ NOTE: These are all the same length.  If you do a search/replace
 | 
			
		|||
 | 
			
		||||
// GAMES_LAYER?
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define _________________KB_SETUP_1________________     AS_UP,   DT_UP,   KC_C,    KC_V,    KC_G
 | 
			
		||||
#define _________________KB_SETUP_2________________     AS_DOWN,    DT_DOWN,    KC_E,    KC_R,    KC_D
 | 
			
		||||
#define _________________KB_SETUP_3________________     AS_RPT,    DT_PRNT,    KC_TAB,  KC_L,    KC_H
 | 
			
		||||
#define _________________KB_SETUP_4________________     KC_T,    KC_COMM, KC_K,    KC_SCLN, KC_DOT
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define ___________________GAMES_0_________________     KC_F1,   KC_F2,   KC_C,    KC_V,    KC_G
 | 
			
		||||
#define ___________________GAMES_1_________________     KC_Q,    KC_W,    KC_E,    KC_R,    KC_D
 | 
			
		||||
#define ___________________GAMES_2_________________     KC_A,    KC_F,    KC_TAB,  KC_L,    KC_H
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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