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145
users/smathev/smathev.c
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145
users/smathev/smathev.c
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#include "smathev.h"
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userspace_config_t userspace_config;
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__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
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void keyboard_pre_init_user(void) {
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// Set our LED pin as output
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setPinOutput(24);
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// Turn the LED off
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// (Due to technical reasons, high is off and low is on)
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writePinHigh(24);
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userspace_config.raw = eeconfig_read_user();
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// hack for a weird issue where userspace_config.val gets set to 0 on keyboard restart
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userspace_config.val = 255;
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keyboard_pre_init_keymap();
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}
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap. Use _keymap instead of _user
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// functions in the keymaps
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__attribute__((weak)) void matrix_init_keymap(void) {}
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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void matrix_init_user(void) {
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matrix_init_keymap();
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}
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__attribute__((weak)) void keyboard_post_init_keymap(void) {}
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void keyboard_post_init_user(void) {
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#if defined(PIMORONI_TRACKBALL_ENABLE) && !defined(USERSPACE_RGBLIGHT_ENABLE)
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pimoroni_trackball_set_rgbw(RGB_BLUE, 0x00);
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#endif
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#if defined(USERSPACE_RGBLIGHT_ENABLE)
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keyboard_post_init_rgb_light();
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#endif
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keyboard_post_init_keymap();
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}
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__attribute__((weak)) void shutdown_keymap(void) {}
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void rgb_matrix_update_pwm_buffers(void);
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bool shutdown_user(bool jump_to_bootloader) {
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shutdown_keymap();
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return true;
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}
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__attribute__((weak)) void suspend_power_down_keymap(void) {}
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void suspend_power_down_user(void) { suspend_power_down_keymap(); }
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__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
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void suspend_wakeup_init_user(void) { suspend_wakeup_init_keymap(); }
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__attribute__((weak)) void matrix_scan_keymap(void) {}
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__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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layer_state_t layer_state_set_user(layer_state_t state) {
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#if defined(USERSPACE_RGBLIGHT_ENABLE)
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state = layer_state_set_rgb_light(state);
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#endif // USERSPACE_RGBLIGHT_ENABLE
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#if defined(HAPTIC_ENABLE)
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state = layer_state_set_haptic(state);
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#endif // HAPTIC_ENABLE
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#if defined(POINTING_DEVICE_ENABLE)
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// all handled in keyboards/fingerpunch/fp_pointing.c now
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// state = layer_state_set_pointing(state);
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#endif // HAPTIC_ENABLE
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return layer_state_set_keymap(state);
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}
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__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
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// Runs state check and changes underglow color and animation
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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state = default_layer_state_set_keymap(state);
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return state;
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}
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__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
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// Any custom LED code goes here.
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// So far, I only have keyboard specific code,
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// So nothing goes here.
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void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
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__attribute__((weak)) void eeconfig_init_keymap(void) {}
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void eeconfig_init_user(void) {
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userspace_config.raw = 0;
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userspace_config.rgb_base_layer_override = false;
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userspace_config.rgb_layer_change = true;
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#ifdef USERSPACE_RGBLIGHT_ENABLE
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userspace_config.mode = RGBLIGHT_MODE_STATIC_LIGHT;
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#endif
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userspace_config.hue = 167; // BLUE
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userspace_config.sat = 255;
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userspace_config.val = 255;
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userspace_config.speed = 1;
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eeconfig_update_user(userspace_config.raw);
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eeconfig_init_keymap();
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keyboard_init();
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}
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bool hasAllBitsInMask(uint8_t value, uint8_t mask) {
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value &= 0xF;
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mask &= 0xF;
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return (value & mask) == mask;
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}
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uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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// I always type the shift keys too fast, so tapping term of 200 is way too high
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case LSFT_T(KC_T):
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case RSFT_T(KC_N):
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return 75;
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default:
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return TAPPING_TERM;
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}
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}
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// This was added to deal with this issue:
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// * https://www.reddit.com/r/olkb/comments/mwf5re/help_needed_controlling_individual_rgb_leds_on_a/
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// * https://github.com/qmk/qmk_firmware/issues/12037
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#ifdef SPLIT_KEYBOARD
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void housekeeping_task_user(void) {
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static layer_state_t old_layer_state = 0;
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if (!is_keyboard_master() && old_layer_state != layer_state) {
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old_layer_state = layer_state;
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layer_state_set_user(layer_state);
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}
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}
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#endif
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