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#include "smathev.h"
userspace_config_t userspace_config;
__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
void keyboard_pre_init_user(void) {
// Set our LED pin as output
setPinOutput(24);
// Turn the LED off
// (Due to technical reasons, high is off and low is on)
writePinHigh(24);
userspace_config.raw = eeconfig_read_user();
// hack for a weird issue where userspace_config.val gets set to 0 on keyboard restart
userspace_config.val = 255;
keyboard_pre_init_keymap();
}
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
__attribute__((weak)) void matrix_init_keymap(void) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
matrix_init_keymap();
}
__attribute__((weak)) void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
#if defined(PIMORONI_TRACKBALL_ENABLE) && !defined(USERSPACE_RGBLIGHT_ENABLE)
pimoroni_trackball_set_rgbw(RGB_BLUE, 0x00);
#endif
#if defined(USERSPACE_RGBLIGHT_ENABLE)
keyboard_post_init_rgb_light();
#endif
keyboard_post_init_keymap();
}
__attribute__((weak)) void shutdown_keymap(void) {}
void rgb_matrix_update_pwm_buffers(void);
bool shutdown_user(bool jump_to_bootloader) {
shutdown_keymap();
return true;
}
__attribute__((weak)) void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) { suspend_power_down_keymap(); }
__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) { suspend_wakeup_init_keymap(); }
__attribute__((weak)) void matrix_scan_keymap(void) {}
__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
layer_state_t layer_state_set_user(layer_state_t state) {
#if defined(USERSPACE_RGBLIGHT_ENABLE)
state = layer_state_set_rgb_light(state);
#endif // USERSPACE_RGBLIGHT_ENABLE
#if defined(HAPTIC_ENABLE)
state = layer_state_set_haptic(state);
#endif // HAPTIC_ENABLE
#if defined(POINTING_DEVICE_ENABLE)
// all handled in keyboards/fingerpunch/fp_pointing.c now
// state = layer_state_set_pointing(state);
#endif // HAPTIC_ENABLE
return layer_state_set_keymap(state);
}
__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
// Runs state check and changes underglow color and animation
layer_state_t default_layer_state_set_user(layer_state_t state) {
state = default_layer_state_set_keymap(state);
return state;
}
__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
__attribute__((weak)) void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
userspace_config.raw = 0;
userspace_config.rgb_base_layer_override = false;
userspace_config.rgb_layer_change = true;
#ifdef USERSPACE_RGBLIGHT_ENABLE
userspace_config.mode = RGBLIGHT_MODE_STATIC_LIGHT;
#endif
userspace_config.hue = 167; // BLUE
userspace_config.sat = 255;
userspace_config.val = 255;
userspace_config.speed = 1;
eeconfig_update_user(userspace_config.raw);
eeconfig_init_keymap();
keyboard_init();
}
bool hasAllBitsInMask(uint8_t value, uint8_t mask) {
value &= 0xF;
mask &= 0xF;
return (value & mask) == mask;
}
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// I always type the shift keys too fast, so tapping term of 200 is way too high
case LSFT_T(KC_T):
case RSFT_T(KC_N):
return 75;
default:
return TAPPING_TERM;
}
}
// This was added to deal with this issue:
// * https://www.reddit.com/r/olkb/comments/mwf5re/help_needed_controlling_individual_rgb_leds_on_a/
// * https://github.com/qmk/qmk_firmware/issues/12037
#ifdef SPLIT_KEYBOARD
void housekeeping_task_user(void) {
static layer_state_t old_layer_state = 0;
if (!is_keyboard_master() && old_layer_state != layer_state) {
old_layer_state = layer_state;
layer_state_set_user(layer_state);
}
}
#endif