All this stuff at once
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3
keyboards/primekb/prime_e/keymaps/rpw/config.h
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keyboards/primekb/prime_e/keymaps/rpw/config.h
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#pragma once
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#include "config_rpw.h"
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180
keyboards/primekb/prime_e/keymaps/rpw/keymap.c
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keyboards/primekb/prime_e/keymaps/rpw/keymap.c
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/* Copyright 2018 Holten Campbell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "rpw.c"
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#ifdef CHORDAL_HOLD
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// Handedness for Chordal Hold (https://github.com/qmk/qmk_firmware/pull/24560)
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const char chordal_hold_layout[MATRIX_ROWS][MATRIX_COLS] PROGMEM =
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LAYOUT(
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'*' , 'L' , 'L' , 'L' , 'L' , 'L' ,
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'*' , 'L' , 'L' , 'L' , 'L' , 'L' ,
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'*' , 'L' , 'L' , 'L' , 'L' , 'L' ,
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'*' , '*' , '*' , '*' ,
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'R' , 'R' , 'R' , 'R' , 'R' , 'R' , '*' ,
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'R' , 'R' , 'R' , 'R' , 'R' , '*' ,
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'*' , 'R' , 'R' , 'R' , 'R' , 'R' , '*' ,
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'*' , '*' , '*' , '*'
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);
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#endif // CHORDAL_HOLD
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enum prime_e_layers {
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/* _M_XYZ = Mac Os, _W_XYZ = Win/Linux */
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_QWERTY,
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_GAME,
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_NAV,
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_SYM,
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_NUM,
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_NUMPAD,
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_FUNC,
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_PROG,
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_APPS,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, KC_BSPC,
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CTL_ESC, CTL_A, ALT_S, SFT_D, GUI_F, KC_G, KC_H, GUI_J, SFT_K, ALT_L, CTL_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(_PROG), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MO(_APPS),
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KC_TRNS, KC_TRNS, MO(_NUMPAD), SYM_ENT, NUM_SPC, MO(_NAV), KC_TRNS, KC_TRNS
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),
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[_GAME] = LAYOUT(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, KC_BSPC,
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CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(_PROG), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MO(_APPS),
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KC_LCTL, KC_LOPT, KC_LGUI, KC_SPC, NUM_SPC, MO(_NAV), KC_TRNS, KC_TRNS
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),
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// Navigation
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[_NAV] = LAYOUT(
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KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_BSLS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_TRNS, KC_TRNS,
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BL_TOGG, BL_STEP, KC_TRNS, KC_TRNS, MO(_FUNC), KC_TRNS, KC_TRNS, KC_TRNS
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),
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// Symbol layer
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[_SYM] = LAYOUT(
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KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_GRV,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FUNC), KC_PDOT, KC_TRNS, KC_TRNS
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),
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// Numbers
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[_NUM] = LAYOUT(
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KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC,
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KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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BL_TOGG, BL_STEP, KC_TRNS, MO(_FUNC), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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// Numpad
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[_NUMPAD] = LAYOUT(
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KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_7, KC_8, KC_9, KC_9, KC_0, KC_MINS, KC_BSPC,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_4, KC_5, KC_6, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_1, KC_2, KC_3, KC_TRNS, KC_DOT, KC_TRNS,
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BL_TOGG, BL_STEP, KC_TRNS, MO(_FUNC), KC_0, KC_TRNS, KC_TRNS, KC_TRNS
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),
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[_FUNC] = LAYOUT(
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QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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[_PROG] = LAYOUT(
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QK_BOOT, KC_1, DF(_QWERTY), KC_3, KC_4, KC_5, KC_7, KC_8, KC_9, KC_9, DT_PRNT, DT_UP, DT_DOWN,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DF(_GAME), KC_4, KC_5, KC_6, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_1, KC_2, KC_3, KC_TRNS, KC_DOT, KC_TRNS,
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BL_TOGG, BL_STEP, KC_TRNS, MO(_FUNC), KC_0, KC_TRNS, KC_TRNS, KC_TRNS
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),
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[_APPS] = LAYOUT(
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QK_BOOT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_7, KC_8, KC_9, KC_9, DT_PRNT, DT_UP, DT_DOWN,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_4, KC_5, KC_6, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_1, KC_2, LCAG(KC_S), LCAG(KC_C), KC_DOT, KC_TRNS,
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BL_TOGG, BL_STEP, KC_TRNS, MO(_FUNC), KC_0, KC_TRNS, KC_TRNS, KC_TRNS
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),
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};
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void matrix_init_user(void) {
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// set CapsLock LED to output and low
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setPinOutput(B1);
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writePinLow(B1);
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// set NumLock LED to output and low
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setPinOutput(B2);
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writePinLow(B2);
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// set ScrollLock LED to output and low
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setPinOutput(B3);
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writePinLow(B3);
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}
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void matrix_scan_user(void) {
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}
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void led_set_user(uint8_t usb_led) {
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/*
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if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
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writePinHigh(B2);
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} else {
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writePinLow(B2);
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}
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if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
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writePinHigh(B1);
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} else {
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writePinLow(B1);
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}
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if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
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writePinHigh(B3);
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} else {
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writePinLow(B3);
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}
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*/
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}
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//function for layer indicator LED
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layer_state_t layer_state_set_user(layer_state_t state)
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{
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if (get_highest_layer(state) == 1) {
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writePinHigh(B1);
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} else {
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writePinLow(B1);
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}
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if (get_highest_layer(state) == 2) {
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writePinHigh(B2);
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} else {
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writePinLow(B2);
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}
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return state;
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}
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/*
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bool led_update_keymap(led_t led_state) {
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writePin(TOP_LED, LED_ON(IS_LAYER_ON(_FN1))); // Use for Layer 1
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writePin(MIDDLE_LED, LED_ON(IS_LAYER_ON(_FN2))); // Use for Layer 2
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writePin(BOTTOM_LED, LED_ON(led_state.caps_lock)); // Use for Caps Lock
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return false; // Override default set by KB
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}
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*/
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2
keyboards/primekb/prime_e/keymaps/rpw/readme.md
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2
keyboards/primekb/prime_e/keymaps/rpw/readme.md
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@ -0,0 +1,2 @@
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# The default keymap for Prime_E
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This is the default keymap for Prime_E.
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