Adjusting keymap to incorporate encoders
- made swoop encoders the same as rollow - NAV key is momentary except for in number layer where it also taps 0 - NUM key now taps mouse button 1, but it won't tap that in NAV layer - removed visual studio code fold/unfold binds as I don't use them - cleaned up the keymap, went back to three keycode wrappers for base and layer - cleaned up the encoder taps - updated readme file
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4 changed files with 99 additions and 91 deletions
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@ -37,15 +37,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* may have to swap the hands in this array since we do right side master*/
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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[_DEFAULT_LAYER_1] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, //wheel up, wheel down, vol up and down
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[_DEFAULT_LAYER_2] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, //wheel up, wheel down, vol up and down
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[_DEFAULT_LAYER_3] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, //wheel up, wheel down, xx,xx
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[_NAVIGATION] = { ENCODER_CCW_CW(ZOOMIN, ZOOMOUT), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, xx,xx
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[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_RGHT, KC_LEFT) }, //xx,xx left and right
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[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) }, //xx,xx xx,xx
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[_FUNCTION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_DOWN, KC_UP ) }, //xx,xx up and down
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[_MOUSE] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, ??,??
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[_GAME_NUM] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, //wheel up, wheel down, xx,xx
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[_CONFIG] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(___x___, ___x___) }, //maybe rgb functionality?
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[_DEFAULT_LAYER_1] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
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[_DEFAULT_LAYER_2] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
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[_DEFAULT_LAYER_3] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
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[_NAVIGATION] = { ENCODER_CCW_CW(ZOOMIN, ZOOMOUT), ENCODER_CCW_CW(___x___, ___x___) },
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[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_RGHT, KC_LEFT) },
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[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
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[_FUNCTION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_DOWN, KC_UP ) },
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[_MOUSE] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(___x___, ___x___) },
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[_GAME_NUM] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
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[_CONFIG] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
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};
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#endif
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