Adjusting keymap to incorporate encoders

- made swoop encoders the same as rollow
- NAV key is momentary except for in number layer where it also taps 0
- NUM key now taps mouse button 1, but it won't tap that in NAV layer
- removed visual studio code fold/unfold binds as I don't use them
- cleaned up the keymap, went back to three keycode wrappers for
base and layer
- cleaned up the encoder taps
- updated readme file
This commit is contained in:
Victor 2024-04-14 09:57:45 -05:00
parent 88a6967676
commit 5c90a110ba
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GPG key ID: 645A98F35E754E79
4 changed files with 99 additions and 91 deletions

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@ -37,15 +37,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* may have to swap the hands in this array since we do right side master*/
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[_DEFAULT_LAYER_1] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, //wheel up, wheel down, vol up and down
[_DEFAULT_LAYER_2] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, //wheel up, wheel down, vol up and down
[_DEFAULT_LAYER_3] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, //wheel up, wheel down, xx,xx
[_NAVIGATION] = { ENCODER_CCW_CW(ZOOMIN, ZOOMOUT), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, xx,xx
[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_RGHT, KC_LEFT) }, //xx,xx left and right
[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) }, //xx,xx xx,xx
[_FUNCTION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_DOWN, KC_UP ) }, //xx,xx up and down
[_MOUSE] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, ??,??
[_GAME_NUM] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, //wheel up, wheel down, xx,xx
[_CONFIG] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(___x___, ___x___) }, //maybe rgb functionality?
[_DEFAULT_LAYER_1] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
[_DEFAULT_LAYER_2] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
[_DEFAULT_LAYER_3] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
[_NAVIGATION] = { ENCODER_CCW_CW(ZOOMIN, ZOOMOUT), ENCODER_CCW_CW(___x___, ___x___) },
[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_RGHT, KC_LEFT) },
[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
[_FUNCTION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_DOWN, KC_UP ) },
[_MOUSE] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(___x___, ___x___) },
[_GAME_NUM] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
[_CONFIG] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
};
#endif