Backing up OLED32/64 work

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Victor 2024-06-05 18:15:17 -05:00
parent 2036b62a89
commit 3fa49a03d1
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12 changed files with 401 additions and 206 deletions

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@ -32,16 +32,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#if defined(ENCODER_MAP_ENABLE)
/* These are horizontal encoders. Found I have to make it opposite the rotary encoders for it to feel intuitive*/
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[_QWERTY] = { ENCODER_CCW_CW(KC_WH_D, KC_WH_U), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
[_COLEMAK_DH] = { ENCODER_CCW_CW(KC_WH_D, KC_WH_U), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
[_GAME] = { ENCODER_CCW_CW(KC_WH_D, KC_WH_U), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
[_NAVIGATION] = { ENCODER_CCW_CW(ZOOMIN, ZOOMOUT), ENCODER_CCW_CW(___x___, ___x___) },
[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_RGHT, KC_LEFT) },
[_QWERTY] = { ENCODER_CCW_CW(KC_WH_U, KC_WH_D), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_COLEMAK_DH] = { ENCODER_CCW_CW(KC_WH_U, KC_WH_D), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_GAME] = { ENCODER_CCW_CW(KC_WH_U, KC_WH_D), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_NAVIGATION] = { ENCODER_CCW_CW(ZOOMOUT, ZOOMIN), ENCODER_CCW_CW(___x___, ___x___) },
[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_LEFT, KC_RGHT) },
[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
[_CONFIG] = { ENCODER_CCW_CW(BASELYR, RBSELYR), ENCODER_CCW_CW(TR_RMOD, TR_RRMD) }
[_CONFIG] = { ENCODER_CCW_CW(RBSELYR, BASELYR), ENCODER_CCW_CW(TR_RRMD, TR_RMOD) }
};

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@ -1,5 +1,7 @@
# override userspace defaults
ENCODER_MAP_ENABLE = yes
# override keyboard defaults
# keyboards\klor\info.json
# keyboards\klor\rules.mk
@ -7,6 +9,7 @@
AUDIO_ENABLE = yes
HAPTIC_ENABLE = yes
RGB_MATRIX_ENABLE = yes
SWAP_HANDS_ENABLE = no
# Choose your layout
KLOR_CONFIG = saegewerk