128x32 OLED Overhaul and more
- Limit to eight layers to save MCU space - Tweaked default rules.mk for WPM, Audio, etc - Added Luna Pet OLED code and modified to my standard - Enabled Drag Scroll OLED indicator - Increased Split Communications (layers, LED state, Mods) - Cleaned up OLED Code and overhauled screen. - Data is on both halves now, no more split side logo - Added WPM counter - Added graphics for layers, mods, features, small QMK logo - Leveraged KLOR font and added my own images - Made LTO disabled by default since I'm team RP2040
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#include "features/taphold.h"
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bool drag_scroll_is_enabled(void);
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bool isLunaSneaking(void);
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bool isLunaJumping(void);
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bool isLunaShowedJump(void);
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void setLunaShowedJump(bool state);
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bool isJumpShown(void);
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void setLunaJumped(void);
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enum layers {
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_QWERTY = 0,
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