Introduced Ultra-Tab
- num layer right encoder will either tab or shift tab. leaving it alone with tab through elements or can hold alt or ctrl for those things - used similar logic to do mouse scroll zoom becuase keyboard shortcuts are not consistent across apps - Damn this is pretty damn clever
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5 changed files with 58 additions and 35 deletions
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@ -56,7 +56,7 @@ const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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[_COLEMAK_DH] = { ENCODER_CCW_CW(KC_WH_U, KC_WH_D), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
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[_GAME] = { ENCODER_CCW_CW(KC_WH_U, KC_WH_D), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
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[_NAVIGATION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
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[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(RALT_TB, ALT_TAB) },
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[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(BCK_TAB, FWD_TAB) },
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[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
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[_MOUSE_FUNC] = { ENCODER_CCW_CW(KC_WH_U, KC_WH_D), ENCODER_CCW_CW(ZOOMOUT, ZOOMIN) },
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[_CONFIG] = { ENCODER_CCW_CW(RGB_RMOD, RGB_MOD), ENCODER_CCW_CW(RBSELYR, BASELYR) }
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