Introduced Ultra-Tab

- num layer right encoder will either tab or shift tab. leaving it alone with
tab through elements or can hold alt or ctrl for those things
- used similar logic to do mouse scroll zoom becuase keyboard shortcuts are
not consistent across apps
- Damn this is pretty damn clever
This commit is contained in:
Victor 2024-07-03 00:00:41 -05:00
parent edf4c932f2
commit 047ca9d0a9
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GPG key ID: 645A98F35E754E79
5 changed files with 58 additions and 35 deletions

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@ -56,7 +56,7 @@ const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[_COLEMAK_DH] = { ENCODER_CCW_CW(KC_WH_U, KC_WH_D), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_GAME] = { ENCODER_CCW_CW(KC_WH_U, KC_WH_D), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_NAVIGATION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(RALT_TB, ALT_TAB) },
[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(BCK_TAB, FWD_TAB) },
[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
[_MOUSE_FUNC] = { ENCODER_CCW_CW(KC_WH_U, KC_WH_D), ENCODER_CCW_CW(ZOOMOUT, ZOOMIN) },
[_CONFIG] = { ENCODER_CCW_CW(RGB_RMOD, RGB_MOD), ENCODER_CCW_CW(RBSELYR, BASELYR) }