10 lines
No EOL
281 B
GLSL
10 lines
No EOL
281 B
GLSL
#version 420 core
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layout (location = 0) in vec3 aPos;
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//layout (location = 0) in vec2 aPos;
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//layout (location = 0) in float aPosx;
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//layout (location = 1) in float aPosy;
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//layout (location = 2) in float aPosz;
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void main() {
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gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
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} |