mybox/res/shaders/vertex.glsl
2022-07-02 17:30:47 -07:00

6 lines
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123 B
GLSL

#version 420 core
layout (location = 0) in vec3 aPos;
void main() {
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
}