#version 420 core layout (location = 0) in vec3 aPos; //layout (location = 0) in vec2 aPos; //layout (location = 0) in float aPosx; //layout (location = 1) in float aPosy; //layout (location = 2) in float aPosz; void main() { gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0); }