initial commit.
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6
res/shaders/fragment.glsl
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6
res/shaders/fragment.glsl
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#version 420 core
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out vec4 FragColor;
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void main() {
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FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
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}
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6
res/shaders/vertex.glsl
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res/shaders/vertex.glsl
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#version 420 core
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layout (location = 0) in vec3 aPos;
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void main() {
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gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
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}
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