mirror of
				https://git.sleeping.town/mirrors/foxy-moxy
				synced 2025-11-03 10:02:34 -08:00 
			
		
		
		
	linting
This commit is contained in:
		
							parent
							
								
									a8ca633a11
								
							
						
					
					
						commit
						fabc7c87bc
					
				
					 3 changed files with 157 additions and 25 deletions
				
			
		
							
								
								
									
										118
									
								
								js/fox-america.js
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										118
									
								
								js/fox-america.js
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,118 @@
 | 
			
		|||
const Chance = require('chance')
 | 
			
		||||
const colors = require('./constants/colors.js')
 | 
			
		||||
 | 
			
		||||
const hsl = function (h, s, l) {
 | 
			
		||||
  return 'hsl(' + h + ',' + s + '%, ' + l + '%)'
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
 | 
			
		||||
  const chance = seed ? new Chance(seed) : new Chance()
 | 
			
		||||
 | 
			
		||||
  // origin: head top left corner
 | 
			
		||||
  const kappa = chance.floating({min: 0.2, max: 0.45})
 | 
			
		||||
 | 
			
		||||
  chance.bool()
 | 
			
		||||
  chance.bool()
 | 
			
		||||
 | 
			
		||||
  const headColor = (function () {
 | 
			
		||||
    const level = chance.floating({min: 0, max: 1})
 | 
			
		||||
    const result = []
 | 
			
		||||
    const min = colors.head.brick
 | 
			
		||||
    const max = colors.head.yellow
 | 
			
		||||
    for (let i = 0; i < min.length; i++) {
 | 
			
		||||
      result.push(min[i] + (max[i] - min[i]) * level)
 | 
			
		||||
    }
 | 
			
		||||
    return hsl.apply(null, result)
 | 
			
		||||
  })()
 | 
			
		||||
 | 
			
		||||
  const head = {
 | 
			
		||||
    width: 0.6 * IMG_WIDTH,
 | 
			
		||||
    height: 0.6 * IMG_HEIGHT,
 | 
			
		||||
    kappa: kappa,
 | 
			
		||||
    color: headColor
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  const origin = {x: IMG_WIDTH / 2 - head.width / 2, y: 0.5 * IMG_HEIGHT - head.height / 2}
 | 
			
		||||
 | 
			
		||||
  const ears = (function (origin, headWidth, headHeight, headColor) {
 | 
			
		||||
    const offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth})
 | 
			
		||||
    const angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI})
 | 
			
		||||
    return {
 | 
			
		||||
      color: headColor,
 | 
			
		||||
      kappa: 0.9 * kappa,
 | 
			
		||||
      left: {
 | 
			
		||||
        x: origin.x + (headWidth / 2) - offsetX,
 | 
			
		||||
        y: origin.y + (0.15 * headHeight),
 | 
			
		||||
        angle: angle,
 | 
			
		||||
        width: 0.4 * headWidth,
 | 
			
		||||
        height: 0.8 * headHeight
 | 
			
		||||
      },
 | 
			
		||||
      right: {
 | 
			
		||||
        x: origin.x + (headWidth / 2) + offsetX,
 | 
			
		||||
        y: origin.y + (0.15 * headHeight),
 | 
			
		||||
        angle: -angle,
 | 
			
		||||
        width: 0.4 * headWidth,
 | 
			
		||||
        height: 0.8 * headHeight
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }(origin, head.width, head.height, head.color))
 | 
			
		||||
 | 
			
		||||
  const eyes = (function (origin, headWidth, headHeight) {
 | 
			
		||||
    // TODO: color
 | 
			
		||||
    const offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight})
 | 
			
		||||
    const offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth})
 | 
			
		||||
 | 
			
		||||
    const eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight})
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
      height: eyeHeight,
 | 
			
		||||
      width: eyeHeight / 2,
 | 
			
		||||
      style: 'ellipse',
 | 
			
		||||
      // style: chance.pickone(['ellipse', 'smiley']),
 | 
			
		||||
      left: {
 | 
			
		||||
        x: origin.x + (headWidth / 2) - offsetX,
 | 
			
		||||
        y: origin.y + (headHeight / 2) + offsetY
 | 
			
		||||
      },
 | 
			
		||||
      right: {
 | 
			
		||||
        x: origin.x + (headWidth / 2) + offsetX,
 | 
			
		||||
        y: origin.y + (headHeight / 2) + offsetY
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }(origin, head.width, head.height))
 | 
			
		||||
 | 
			
		||||
  const nose = {
 | 
			
		||||
    x: origin.x + (head.width / 2),
 | 
			
		||||
    y: (eyes.left.y + chance.floating({min: 0.2, max: 0.4}) * (origin.y + head.height - eyes.left.y)),
 | 
			
		||||
    width: chance.floating({min: 0.03, max: 0.04}) * head.width,
 | 
			
		||||
    height: chance.floating({min: 0.03, max: 0.04}) * head.width
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  const mouth = {
 | 
			
		||||
    x: origin.x + (head.width / 2),
 | 
			
		||||
    y: (nose.y + chance.floating({min: 0.2, max: 0.35}) * (origin.y + head.height - nose.y)),
 | 
			
		||||
    width: chance.floating({min: 0.08, max: 0.15}) * head.width,
 | 
			
		||||
    height: chance.floating({min: 0.03, max: 0.06}) * head.width,
 | 
			
		||||
    style: chance.pickone(['smirk', 'cat', 'none'])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  const mask = {
 | 
			
		||||
    width: chance.floating({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
 | 
			
		||||
    height: chance.floating({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
 | 
			
		||||
  }
 | 
			
		||||
  head.mask = mask
 | 
			
		||||
 | 
			
		||||
  return {
 | 
			
		||||
    canvas: {
 | 
			
		||||
      height: IMG_HEIGHT,
 | 
			
		||||
      width: IMG_WIDTH,
 | 
			
		||||
      color: chance.pickone(Object.keys(colors.bg).map(function (key) { return colors.bg[key] }))
 | 
			
		||||
    },
 | 
			
		||||
    head: head,
 | 
			
		||||
    ears: ears,
 | 
			
		||||
    eyes: eyes,
 | 
			
		||||
    nose: nose,
 | 
			
		||||
    mouth: mouth
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
module.exports = Fox
 | 
			
		||||
							
								
								
									
										22
									
								
								js/fox.js
									
										
									
									
									
								
							
							
						
						
									
										22
									
								
								js/fox.js
									
										
									
									
									
								
							| 
						 | 
				
			
			@ -1,5 +1,4 @@
 | 
			
		|||
const Chance = require('chance')
 | 
			
		||||
const colors = require('./constants/colors.js')
 | 
			
		||||
 | 
			
		||||
const hsl = function (h, s, l) {
 | 
			
		||||
  return 'hsl(' + h + ',' + s + '%, ' + l + '%)'
 | 
			
		||||
| 
						 | 
				
			
			@ -11,22 +10,15 @@ const Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
 | 
			
		|||
  // origin: head top left corner
 | 
			
		||||
  const kappa = chance.floating({min: 0.2, max: 0.45})
 | 
			
		||||
 | 
			
		||||
  const headColor = (function () {
 | 
			
		||||
    const level = chance.floating({min: 0, max: 1})
 | 
			
		||||
    const result = []
 | 
			
		||||
    const min = colors.head.brick
 | 
			
		||||
    const max = colors.head.yellow
 | 
			
		||||
    for (let i = 0; i < min.length; i++) {
 | 
			
		||||
      result.push(min[i] + (max[i] - min[i]) * level)
 | 
			
		||||
    }
 | 
			
		||||
    return hsl.apply(null, result)
 | 
			
		||||
  })()
 | 
			
		||||
  const hue = chance.integer({min: 5, max: 50})
 | 
			
		||||
  const saturation = chance.integer({min: 70, max: 90})
 | 
			
		||||
  const lightness = chance.integer({min: 40, max: 60})
 | 
			
		||||
 | 
			
		||||
  const head = {
 | 
			
		||||
    width: 0.6 * IMG_WIDTH,
 | 
			
		||||
    height: 0.6 * IMG_HEIGHT,
 | 
			
		||||
    kappa: kappa,
 | 
			
		||||
    color: headColor
 | 
			
		||||
    color: hsl(hue, saturation, lightness)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  const origin = {x: IMG_WIDTH / 2 - head.width / 2, y: 0.5 * IMG_HEIGHT - head.height / 2}
 | 
			
		||||
| 
						 | 
				
			
			@ -102,7 +94,11 @@ const Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
 | 
			
		|||
    canvas: {
 | 
			
		||||
      height: IMG_HEIGHT,
 | 
			
		||||
      width: IMG_WIDTH,
 | 
			
		||||
      color: chance.pickone(Object.keys(colors.bg).map(function (key) { return colors.bg[key] }))
 | 
			
		||||
      color: hsl(
 | 
			
		||||
        chance.integer({min: 0, max: 360}),
 | 
			
		||||
        chance.integer({min: 0, max: 100}),
 | 
			
		||||
        chance.integer({min: 10, max: 100})
 | 
			
		||||
      )
 | 
			
		||||
    },
 | 
			
		||||
    head: head,
 | 
			
		||||
    ears: ears,
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue