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				https://git.sleeping.town/mirrors/foxy-moxy
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	with bg colors, nose shapes, eye sizes, and more
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					 2 changed files with 30 additions and 14 deletions
				
			
		
							
								
								
									
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								js/fox.js
									
										
									
									
									
								
							
							
						
						
									
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								js/fox.js
									
										
									
									
									
								
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					@ -15,18 +15,18 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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  var headHeight = IMG_HEIGHT / 2;
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					  var headHeight = IMG_HEIGHT / 2;
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  var kappa = chance.floating({min: 0.2, max: 0.45})
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					  var kappa = chance.floating({min: 0.2, max: 0.45})
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  var hue = chance.integer({min: 5, max: 55});
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					  var hue = chance.integer({min: 5, max: 50});
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  var saturation = chance.integer({min: 70, max: 90});
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					  var saturation = chance.integer({min: 70, max: 90});
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  var lightness = chance.integer({min: 40, max: 60});
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					  var lightness = chance.integer({min: 40, max: 60});
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  var headColor = hsl(hue, saturation, lightness);
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					  var headColor = hsl(hue, saturation, lightness);
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  var ears = (function () {
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					  var ears = (function () {
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    var offsetX = chance.floating({min: 0.1 * headWidth, max: 0.4 * headWidth});
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					    var offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth});
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    var angle = chance.floating({min: 0, max: 0.2 * Math.PI});
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					    var angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI});
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    // TODO: size
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					    // TODO: size
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    return {
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					    return {
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      color: headColor,
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					      color: headColor,
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      kappa: kappa,
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					      kappa: 0.9 * kappa,
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      left: {
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					      left: {
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        x: origin.x + (headWidth/2) - offsetX,
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					        x: origin.x + (headWidth/2) - offsetX,
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        y: origin.y + (0.15 * headHeight),
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					        y: origin.y + (0.15 * headHeight),
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					@ -49,9 +49,11 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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    var offsetY = chance.floating({min: -0.05 * headHeight, max: 0.05 * headHeight});
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					    var offsetY = chance.floating({min: -0.05 * headHeight, max: 0.05 * headHeight});
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    var offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth});
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					    var offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth});
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					    var eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight});
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    return {
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					    return {
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      height: 0.1 * headHeight,
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					      height: eyeHeight,
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      width: 0.05 * headWidth,
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					      width: eyeHeight/2,
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      left: {
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					      left: {
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        x: origin.x + (headWidth/2) - offsetX,
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					        x: origin.x + (headWidth/2) - offsetX,
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        y: origin.y + (headHeight/2) + offsetY
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					        y: origin.y + (headHeight/2) + offsetY
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					@ -67,8 +69,8 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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    return {
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					    return {
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      x: origin.x + (headWidth/2),
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					      x: origin.x + (headWidth/2),
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      y: (eyes.left.y + 0.3 * (origin.y + headHeight - eyes.left.y)),
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					      y: (eyes.left.y + 0.3 * (origin.y + headHeight - eyes.left.y)),
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      width: 0.05 * headWidth,
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					      width: 0.06 * headWidth,
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      height: 0.05 * headHeight
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					      height: 0.05 * headWidth
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    }
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					    }
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  }(eyes));
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					  }(eyes));
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					@ -77,9 +79,9 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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      height: IMG_HEIGHT,
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					      height: IMG_HEIGHT,
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      width: IMG_WIDTH,
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					      width: IMG_WIDTH,
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      color: hsl(
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					      color: hsl(
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        chance.integer({min:120, max:320}),
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					        chance.integer({min:0, max:360}),
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        chance.integer({min:50, max:60}),
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					        chance.integer({min:0, max:100}),
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        chance.integer({min:30, max:50})
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					        chance.integer({min:10, max:100})
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      )
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					      )
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    },
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					    },
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    head: {
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					    head: {
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					@ -88,7 +90,9 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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        height: headHeight,
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					        height: headHeight,
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        color: headColor,
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					        color: headColor,
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        kappa: kappa,
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					        kappa: kappa,
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        maskColor: hsl(hue, saturation, 95)
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					        maskColor: hsl(hue, saturation, 95),
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					        maskWidth: chance.integer({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
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					        maskHeight: chance.integer({min: 0.85 * IMG_HEIGHT, max: 1 * IMG_HEIGHT})
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    },
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					    },
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    ears: ears,
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					    ears: ears,
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    eyes: eyes,
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					    eyes: eyes,
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										16
									
								
								server.js
									
										
									
									
									
								
							
							
						
						
									
										16
									
								
								server.js
									
										
									
									
									
								
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					@ -39,6 +39,8 @@ var renderFox = function (canvas, opts) {
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    var height = opts.canvas.height;
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					    var height = opts.canvas.height;
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    var ctx = canvas.getContext('2d');
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					    var ctx = canvas.getContext('2d');
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					    ctx.fillStyle = opts.canvas.color;
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					    ctx.fillRect(0, 0, width, height);
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    // draw ears
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					    // draw ears
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    renderEars(ctx, opts.ears);
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					    renderEars(ctx, opts.ears);
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    // draw head
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					    // draw head
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					@ -60,7 +62,7 @@ function renderHead(ctx, opts) {
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    drawEllipseByCenter(ctx, 0, 0, opts.width, opts.height, opts.color, null, opts.kappa);
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					    drawEllipseByCenter(ctx, 0, 0, opts.width, opts.height, opts.color, null, opts.kappa);
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    ctx.restore();
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					    ctx.restore();
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    ctx.clip();
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					    ctx.clip();
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    drawEllipseByCenter(ctx, ctx.canvas.width / 2, ctx.canvas.height, ctx.canvas.width, 0.9 * ctx.canvas.height, '#fff', '#fff', 0.5);
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					    drawEllipseByCenter(ctx, ctx.canvas.width / 2, ctx.canvas.height, opts.maskWidth, opts.maskHeight, '#fff', '#fff', 0.5);
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}
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					}
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function renderEars(ctx, opts) {
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					function renderEars(ctx, opts) {
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					@ -87,7 +89,17 @@ function renderEyes(ctx, opts) {
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}
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					}
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function renderNose(ctx, opts) {
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					function renderNose(ctx, opts) {
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    drawEllipseByCenter(ctx, opts.x, opts.y, opts.width, opts.height, "black", null, 0.5);
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					  ctx.strokeStyle = "black";
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					  ctx.beginPath();
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					  ctx.moveTo(opts.x - opts.width/2, opts.y - opts.height/2);
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					  ctx.bezierCurveTo(opts.x - opts.width/2, opts.y - opts.height/2, opts.x, opts.y - opts.height, opts.x + opts.width/2, opts.y - opts.height/2);
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					  ctx.bezierCurveTo(opts.x + opts.width/2, opts.y - opts.height/2, opts.x + opts.width/2, opts.y + opts.height/2, opts.x, opts.y + opts.height/2);
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					  ctx.bezierCurveTo(opts.x, opts.y + opts.height/2, opts.x - opts.width/2, opts.y + opts.height/2, opts.x - opts.width/2, opts.y - opts.height/2);
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					    // drawEllipseByCenter(ctx, opts.x, opts.y, opts.width, opts.height, "black", null, 0.5);
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					  ctx.fill();
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					  //ctx.closePath(); // not used correctly, see comments (use to close off open path)
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					  ctx.stroke();
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}
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					}
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function drawEllipseByCenter(ctx, cx, cy, w, h, color, fillColor, kappa) {
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					function drawEllipseByCenter(ctx, cx, cy, w, h, color, fillColor, kappa) {
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