mirror of
https://git.sleeping.town/mirrors/foxy-moxy
synced 2025-06-17 04:40:48 -07:00
Update to es2015 canst's in the Fox class and renderer.
This commit is contained in:
parent
478ed6b5f7
commit
7e175341fe
2 changed files with 34 additions and 35 deletions
38
js/fox.js
38
js/fox.js
|
@ -1,10 +1,10 @@
|
|||
var Chance = require('chance');
|
||||
const Chance = require('chance');
|
||||
|
||||
var hsl = function (h, s, l) {
|
||||
const hsl = function (h, s, l) {
|
||||
return "hsl(" + h + "," + s + "%, " + l + "%)";
|
||||
}
|
||||
|
||||
var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
|
||||
const Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
|
||||
if (seed) {
|
||||
chance = new Chance(seed);
|
||||
} else {
|
||||
|
@ -12,24 +12,24 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
|
|||
}
|
||||
|
||||
// origin: head top left corner
|
||||
var kappa = chance.floating({min: 0.2, max: 0.45})
|
||||
const kappa = chance.floating({min: 0.2, max: 0.45})
|
||||
|
||||
var hue = chance.integer({min: 5, max: 50});
|
||||
var saturation = chance.integer({min: 70, max: 90});
|
||||
var lightness = chance.integer({min: 40, max: 60});
|
||||
const hue = chance.integer({min: 5, max: 50});
|
||||
const saturation = chance.integer({min: 70, max: 90});
|
||||
const lightness = chance.integer({min: 40, max: 60});
|
||||
|
||||
var head = {
|
||||
const head = {
|
||||
width: 0.6 * IMG_WIDTH,
|
||||
height: 0.6 * IMG_HEIGHT,
|
||||
kappa: kappa,
|
||||
color: hsl(hue, saturation, lightness)
|
||||
}
|
||||
|
||||
var origin = {x: IMG_WIDTH / 2 - head.width / 2, y: 0.5 * IMG_HEIGHT - head.height / 2};
|
||||
const origin = {x: IMG_WIDTH / 2 - head.width / 2, y: 0.5 * IMG_HEIGHT - head.height / 2};
|
||||
|
||||
var ears = (function (origin, headWidth, headHeight, headColor) {
|
||||
var offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth});
|
||||
var angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI});
|
||||
const ears = (function (origin, headWidth, headHeight, headColor) {
|
||||
const offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth});
|
||||
const angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI});
|
||||
return {
|
||||
color: headColor,
|
||||
kappa: 0.9 * kappa,
|
||||
|
@ -50,12 +50,12 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
|
|||
};
|
||||
}(origin, head.width, head.height, head.color));
|
||||
|
||||
var eyes = (function (origin, headWidth, headHeight) {
|
||||
const eyes = (function (origin, headWidth, headHeight) {
|
||||
// TODO: color
|
||||
var offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight});
|
||||
var offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth});
|
||||
const offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight});
|
||||
const offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth});
|
||||
|
||||
var eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight});
|
||||
const eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight});
|
||||
|
||||
return {
|
||||
height: eyeHeight,
|
||||
|
@ -73,14 +73,14 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
|
|||
}
|
||||
}(origin, head.width, head.height));
|
||||
|
||||
var nose = {
|
||||
const nose = {
|
||||
x: origin.x + (head.width/2),
|
||||
y: (eyes.left.y + chance.floating({min: 0.2, max: 0.4}) * (origin.y + head.height - eyes.left.y)),
|
||||
width: chance.floating({min: 0.03, max: 0.04}) * head.width,
|
||||
height: chance.floating({min: 0.03, max: 0.04}) * head.width
|
||||
}
|
||||
|
||||
var mouth = {
|
||||
const mouth = {
|
||||
x: origin.x + (head.width/2),
|
||||
y: (nose.y + chance.floating({min: 0.2, max: 0.35}) * (origin.y + head.height - nose.y)),
|
||||
width: chance.floating({min: 0.08, max: 0.15}) * head.width,
|
||||
|
@ -88,7 +88,7 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
|
|||
style: chance.pickone(['smirk', 'cat', 'none'])
|
||||
}
|
||||
|
||||
var mask = {
|
||||
const mask = {
|
||||
width: chance.floating({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
|
||||
height: chance.floating({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue