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				https://git.sleeping.town/mirrors/foxy-moxy
				synced 2025-11-03 10:02:34 -08:00 
			
		
		
		
	refactor some submodules into objects, submodules explicitly take parameters of what they need
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					 2 changed files with 37 additions and 40 deletions
				
			
		
							
								
								
									
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								js/fox.js
									
										
									
									
									
								
							
							
						
						
									
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								js/fox.js
									
										
									
									
									
								
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					@ -11,22 +11,25 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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    chance = new Chance();
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					    chance = new Chance();
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  }
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					  }
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  // head top left corner
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					  // origin: head top left corner
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  // TODO: head headWidth and height
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  var headWidth = 0.6 * IMG_WIDTH;
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  var headHeight = 0.6 * IMG_HEIGHT;
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  var origin = {x: IMG_WIDTH / 2 - headWidth / 2, y: 0.5 * IMG_HEIGHT - headHeight / 2};
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  var kappa = chance.floating({min: 0.2, max: 0.45})
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					  var kappa = chance.floating({min: 0.2, max: 0.45})
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  var hue = chance.integer({min: 5, max: 50});
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					  var hue = chance.integer({min: 5, max: 50});
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  var saturation = chance.integer({min: 70, max: 90});
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					  var saturation = chance.integer({min: 70, max: 90});
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  var lightness = chance.integer({min: 40, max: 60});
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					  var lightness = chance.integer({min: 40, max: 60});
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  var headColor = hsl(hue, saturation, lightness);
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  var ears = (function () {
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					  var head = {
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					    width: 0.6 * IMG_WIDTH,
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					    height: 0.6 * IMG_HEIGHT,
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					    kappa: kappa,
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					    color: hsl(hue, saturation, lightness)
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					  }
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					  var origin = {x: IMG_WIDTH / 2 - head.width / 2, y: 0.5 * IMG_HEIGHT - head.height / 2};
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					  var ears = (function (origin, headWidth, headHeight, headColor) {
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    var offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth});
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					    var offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth});
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    var angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI});
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					    var angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI});
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    // TODO: size
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    return {
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					    return {
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      color: headColor,
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					      color: headColor,
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      kappa: 0.9 * kappa,
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					      kappa: 0.9 * kappa,
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					@ -45,9 +48,9 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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        height: 0.8 * headHeight
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					        height: 0.8 * headHeight
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      }
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					      }
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    };
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					    };
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  }());
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					  }(origin, head.width, head.height, head.color));
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  var eyes = (function () {
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					  var eyes = (function (origin, headWidth, headHeight) {
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    // TODO: color
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					    // TODO: color
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    var offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight});
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					    var offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight});
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    var offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth});
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					    var offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth});
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					@ -68,26 +71,29 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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        y: origin.y + (headHeight/2) + offsetY
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					        y: origin.y + (headHeight/2) + offsetY
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      }
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					      }
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    }
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					    }
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  }());
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					  }(origin, head.width, head.height));
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  var nose = (function (eyes) {
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					  var nose = {
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    return {
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					    x: origin.x + (head.width/2),
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      x: origin.x + (headWidth/2),
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					    y: (eyes.left.y + chance.floating({min: 0.2, max: 0.4}) * (origin.y + head.height - eyes.left.y)),
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      y: (eyes.left.y + chance.floating({min: 0.2, max: 0.4}) * (origin.y + headHeight - eyes.left.y)),
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					    width: chance.floating({min: 0.03, max: 0.04}) * head.width,
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      width: chance.floating({min: 0.03, max: 0.04}) * headWidth,
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					    height: chance.floating({min: 0.03, max: 0.04}) * head.width
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      height: chance.floating({min: 0.03, max: 0.04}) * headWidth
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					  }
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    }
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  }(eyes));
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  var mouth = (function (nose) {
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					  var mouth = {
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    return {
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					    x: origin.x + (head.width/2),
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      x: origin.x + (headWidth/2),
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					    y: (nose.y + chance.floating({min: 0.2, max: 0.35}) * (origin.y + head.height - nose.y)),
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      y: (nose.y + chance.floating({min: 0.2, max: 0.35}) * (origin.y + headHeight - nose.y)),
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					    width: chance.floating({min: 0.08, max: 0.15}) * head.width,
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      width: chance.floating({min: 0.08, max: 0.15}) * headWidth,
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					    height: chance.floating({min: 0.03, max: 0.06}) * head.width,
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      height: chance.floating({min: 0.03, max: 0.06}) * headWidth,
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					    style: chance.pickone(['smirk', 'cat', 'none'])
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      style: chance.pickone(['smirk', 'cat', 'none'])
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					  }
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    }
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  }(nose));
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					  var mask = {
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					    color: hsl(hue, saturation, 95),
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					    width: chance.floating({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
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					    height: chance.floating({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
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					  }
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					  head.mask = mask;
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  return {
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					  return {
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    canvas: {
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					    canvas: {
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					@ -97,18 +103,9 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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        chance.integer({min:0, max:360}),
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					        chance.integer({min:0, max:360}),
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        chance.integer({min:0, max:100}),
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					        chance.integer({min:0, max:100}),
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        chance.integer({min:10, max:100})
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					        chance.integer({min:10, max:100})
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      )
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					      ),
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    },
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    head: {
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        origin: origin,
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        width: headWidth,
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        height: headHeight,
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        color: headColor,
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        kappa: kappa,
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        maskColor: hsl(hue, saturation, 95),
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        maskWidth: chance.floating({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
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        maskHeight: chance.floating({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
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    },
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					    },
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					    head: head,
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    ears: ears,
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					    ears: ears,
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    eyes: eyes,
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					    eyes: eyes,
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    nose: nose,
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					    nose: nose,
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					@ -30,7 +30,7 @@ function renderHead(ctx, opts) {
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    drawEllipseByCenter(ctx, 0, 0, opts.width, opts.height, opts.color, null, opts.kappa);
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					    drawEllipseByCenter(ctx, 0, 0, opts.width, opts.height, opts.color, null, opts.kappa);
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    ctx.restore();
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					    ctx.restore();
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    ctx.clip();
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					    ctx.clip();
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    drawEllipseByCenter(ctx, ctx.canvas.width / 2, ctx.canvas.height, opts.maskWidth, opts.maskHeight, '#fff', '#fff', 0.5);
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					    drawEllipseByCenter(ctx, ctx.canvas.width / 2, ctx.canvas.height, opts.mask.width, opts.mask.height, '#fff', '#fff', 0.5);
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}
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					}
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function renderEars(ctx, opts) {
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					function renderEars(ctx, opts) {
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