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	colors and such
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					 2 changed files with 40 additions and 13 deletions
				
			
		
							
								
								
									
										18
									
								
								js/fox.js
									
										
									
									
									
								
							
							
						
						
									
										18
									
								
								js/fox.js
									
										
									
									
									
								
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					@ -13,7 +13,7 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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  var ears = (function () {
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					  var ears = (function () {
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    var offsetX = chance.floating({min: 0.1 * headWidth, max: 0.4 * headWidth});
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					    var offsetX = chance.floating({min: 0.1 * headWidth, max: 0.4 * headWidth});
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    var angle = chance.floating({min: 0, max: Math.PI / 6});
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					    var angle = chance.floating({min: 0, max: Math.PI / 6});
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    // TODO: size, angle?
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					    // TODO: size
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    return {
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					    return {
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      left: {
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					      left: {
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        x: origin.x + (headWidth/2) - offsetX,
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					        x: origin.x + (headWidth/2) - offsetX,
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					@ -33,8 +33,20 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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  }());
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					  }());
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  var eyes = (function () {
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					  var eyes = (function () {
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    // TODO: y, offsetX, color
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					    // TODO: color
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    return null;
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					    var offsetY = chance.floating({min: -0.05 * headHeight, max: 0.05 * headHeight});
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					    var offsetX = chance.floating({min: 0.2 * headWidth, max: 0.25 * headWidth});
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					    return {
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					      left: {
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					        x: origin.x + (headWidth/2) - offsetX,
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					        y: origin.y + (headHeight/2) + offsetY
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					      },
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					      right: {
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					        x: origin.x + (headWidth/2) + offsetX,
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					        y: origin.y + (headHeight/2) + offsetY
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					      }
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					    }
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  }());
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					  }());
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  return {
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					  return {
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										35
									
								
								server.js
									
										
									
									
									
								
							
							
						
						
									
										35
									
								
								server.js
									
										
									
									
									
								
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					@ -39,10 +39,12 @@ var renderFox = function (canvas, opts) {
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    var height = opts.canvas.height;
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					    var height = opts.canvas.height;
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    var ctx = canvas.getContext('2d');
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					    var ctx = canvas.getContext('2d');
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    // draw head
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    renderHead(ctx, opts.head);
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    // draw ears
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					    // draw ears
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    renderEars(ctx, opts.ears);
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					    renderEars(ctx, opts.ears);
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					    // draw head
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					    renderHead(ctx, opts.head);
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					    // draw eyes
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					    renderEyes(ctx, opts.eyes);
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    // draw cheeks
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					    // draw cheeks
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    // draw eyes
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					    // draw eyes
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    // draw nose
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					    // draw nose
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					@ -53,7 +55,7 @@ function renderHead(ctx, opts) {
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    ctx.save();
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					    ctx.save();
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    ctx.translate(ctx.canvas.width/2, ctx.canvas.height/2);
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					    ctx.translate(ctx.canvas.width/2, ctx.canvas.height/2);
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    ctx.rotate(Math.PI / 4);
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					    ctx.rotate(Math.PI / 4);
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    drawEllipseByCenter(ctx, 0, 0, opts.width, opts.height);
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					    drawEllipseByCenter(ctx, 0, 0, opts.width, opts.height, "orange");
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    ctx.restore();
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					    ctx.restore();
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}
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					}
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					@ -65,23 +67,28 @@ function renderEars(ctx, opts) {
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    ctx.save();
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					    ctx.save();
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    ctx.translate(offset.x, offset.y);
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					    ctx.translate(offset.x, offset.y);
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    ctx.rotate(-opts.left.angle);
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					    ctx.rotate(-opts.left.angle);
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    drawEllipseByCenter(ctx, opts.left.x - offset.x, opts.left.y - offset.y, opts.left.width, opts.left.height);
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					    drawEllipseByCenter(ctx, opts.left.x - offset.x, opts.left.y - offset.y, opts.left.width, opts.left.height, "orange");
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    ctx.restore();
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					    ctx.restore();
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    ctx.save();
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					    ctx.save();
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    ctx.translate(offset.x, offset.y);
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					    ctx.translate(offset.x, offset.y);
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    ctx.rotate(-opts.right.angle);
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					    ctx.rotate(-opts.right.angle);
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    drawEllipseByCenter(ctx, opts.right.x - offset.x, opts.right.y - offset.y, opts.right.width, opts.right.height);
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					    drawEllipseByCenter(ctx, opts.right.x - offset.x, opts.right.y - offset.y, opts.right.width, opts.right.height, "orange");
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    ctx.restore();
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					    ctx.restore();
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}
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					}
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function drawEllipseByCenter(ctx, cx, cy, w, h) {
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					function renderEyes(ctx, opts) {
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  console.log("ellipse coords", cx, cy, w, h);
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					    drawEllipseByCenter(ctx, opts.left.x, opts.left.y, 5, 10, "black", 1);
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  drawEllipse(ctx, cx - w/2.0, cy - h/2.0, w, h);
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					    drawEllipseByCenter(ctx, opts.right.x, opts.right.y, 5, 10, "black", 1);
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}
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					}
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function drawEllipse(ctx, x, y, w, h) {
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					function drawEllipseByCenter(ctx, cx, cy, w, h, color, fillColor, kappa) {
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  var kappa = .3,
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					  console.log("ellipse coords", cx, cy, w, h);
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					  drawEllipse(ctx, cx - w/2.0, cy - h/2.0, w, h, color, fillColor, kappa);
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					}
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					function drawEllipse(ctx, x, y, w, h, color, fillColor, kappa) {
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					  var kappa = kappa || 0.3,
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      ox = (w / 2) * kappa, // control point offset horizontal
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					      ox = (w / 2) * kappa, // control point offset horizontal
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      oy = (h / 2) * kappa, // control point offset vertical
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					      oy = (h / 2) * kappa, // control point offset vertical
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      xe = x + w,           // x-end
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					      xe = x + w,           // x-end
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					@ -89,12 +96,20 @@ function drawEllipse(ctx, x, y, w, h) {
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      xm = x + w / 2,       // x-middle
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					      xm = x + w / 2,       // x-middle
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      ym = y + h / 2;       // y-middle
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					      ym = y + h / 2;       // y-middle
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					  if (color) {
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					    ctx.strokeStyle = color;
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					  }
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  ctx.beginPath();
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					  ctx.beginPath();
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  ctx.moveTo(x, ym);
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					  ctx.moveTo(x, ym);
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  ctx.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
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					  ctx.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
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  ctx.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
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					  ctx.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
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  ctx.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
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					  ctx.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
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  ctx.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
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					  ctx.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
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					  var fillColor = fillColor || color;
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					  if (fillColor) {
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					    ctx.fillStyle = fillColor;
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					    ctx.fill();
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					  }
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  //ctx.closePath(); // not used correctly, see comments (use to close off open path)
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					  //ctx.closePath(); // not used correctly, see comments (use to close off open path)
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  ctx.stroke();
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					  ctx.stroke();
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}
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					}
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